Ability: Original Sinister
Color: Black
AP Cost: 0
LEVEL 550
BEFORE
(PASSIVE) Mister Sinister gleefully tosses one of his closes into the line of fire. If an enemy would deal 15076 or more damage and the friendly team has at least 3 Black AP, dream 3 friendly Black AP, prevent 10553 damage,and create 2 Trap tiles that deal 3618 damage when they leave the board.
- Level 2: Prevents up to 11156 damage; Trap tiles deal 4312 damage.
- Level 3: Prevents up to 12061 damage; Trap tiles deal 4785 damage.
- Level 4: Prevents up to 13568 damage; Trap tiles deal 5981 damage.
- Level 5: Friendly team at least 2 Black AP, Drain 2 friendly Black AP. Prevents up to 15076 damage; Trap tiles deal 5981 damage.
AFTER
(PASSIVE) Mister Sinister gleefully tosses one of his closes into the line of fire. If an enemy would deal 385 or more damage and the friendly team has at least 3 Black AP, drain 3 friendly Black AP, prevent 9621 damage, and create 2 Trap tiles that deal 11737 damage when they leave the board.
- Level 2: Prevents up to 10583 damage; Trap tiles deal 13087 damage.
- Level 3: Prevents up to 11545 damage; Trap tiles deal 14437 damage.
- Level 4: Prevents up to 13469 damage; Trap tiles deal 16549 damage.
- Level 5: Friendly team at least 2 Black AP, Drain 2 friendly Black AP. Prevents up to 13854 damage; Trap tiles deal 17124 damage.
Ability: Sinister Secrets
Color: Purple
AP Cost: 0
LEVEL 550
BEFORE
(PASSIVE) Mister Sinister’s schemes account for all externalities. Whenever an enemy fires a power, Mister Sinister creates 1 Trap tile(s). Whenever a Sinister Secrets Trap tile leaves the board, deal %NumSecretDamage damage, then if the enemy has 7 or more AP in that tile’s color, steal 3 enemy AP in that color; otherwise, destroy 2 enemy AP in that color.
- Level 2: Deals 11544. Steals enemy AP if that enemy team has 6 or more AP in that tile’s color.
- Level 3: Deals 15392. Steals enemy AP if that enemy team has 5 or more AP in that tile’s color. Creates 2 Trap tiles.
- Level 4: Deals 19240. Steals enemy AP if that enemy team has 4 or more AP in that tile’s color.
- Level 5: Deals 19240. Steals enemy AP if that enemy team has 3 or more AP in that tile’s color. Create 3 Trap tiles.
AFTER
(PASSIVE) Mister Sinister’s schemes account for all externalities. Whenever an enemy fires a power, Mister Sinister creates 1 Trap tile(s). Whenever a Sinister Secrets Trap tile leaves the board, deal 7696 damage, then if the enemy has 7 or more AP in that tile’s color, steal 3 enemy AP in that color; otherwise, destroy 2 enemy AP in that color.
- Level 2: Deals 11544. Steals enemy AP if that enemy team has 6 or more AP in that tile’s color.
- Level 3: Deals 15392. Steals enemy AP if that enemy team has 5 or more AP in that tile’s color. Creates 2 Trap Tiles.
- Level 4: Deals 19240. Steals enemy AP if that enemy team has 4 or more AP in that tile’s color.
- Level 5: Deals 19240. Steals enemy AP if that enemy team has 3 or more AP in that tile’s color. Creates 3 Trap Tiles.
Ability: Behold
Color: Blue
AP Cost: 8
LEVEL 550
BEFORE
Mister Sinister’s plans can only be comprehended by a single mind: his own! Select one of Mister Sinister’s Trap Tiles. That Trap tile activates, dealing 4077 damage in addition to its normal effect. If none of Mister Sinister’s Trap tiles exists, create 3 Sinister Secrets Trap tiles.
- Level 2: Dealing 4485 additional damage.
- Level 3: Dealing 4892 additional damage.
- Level 4: Dealing 5708 additional damage.
- Level 5: Dealing 5708 additional damage.
AFTER
Mister Sinister’s plans can only be comprehended by a single mind: his own! Select one of Mister Sinister’s Trap Tiles. That Trap tile activates, dealing 27707 damage in addition to its normal effect. If none of Mister Sinister’s Trap tiles exists, create 2 Sinister Secrets Trap tiles.
- Level 2: Dealing 28677 additional damage.
- Level 3: Dealing 30007 additional damage.
- Level 4: Dealing 33858 additional damage.
- Level 5: Dealing 46382 additional damage.