Rank 1:
Each time the enemy team fires a power, create 1 Hellfire Pawn Attack tile with between 86 and 1539 strength based on the equipped character’s Rarity (Max 5 tiles per battle).
Rank 3:
At the start of the battle, the enemy team receives 2 AP in their fourth strongest color. Then, create a 5-turn fortified countdown tile that reduces the enemy team’s match and ability damage by 35%.
Rank 5:
Whenever the enemy team makes a match in a color that the supported character’s team has less than 4 AP in, steal 1 AP in that color and deal 130.00% of the equipped character’s match damage in that color. (Max 3 AP per battle)
Synergy:
The first 2 times(s) in the battle that the supported character is stunned, they turn invisible for the number of turns they would have been stunned instead.