Ability: Who’s Next
Color: Red
AP Cost: 5
Kaine Parker finds his next target and sends a powerful strike in their direction. Deal 223 damage to the target.
(PASSIVE) When Kaine Parker deals damage, if he hits a different target than previous, increase that damage by 40%.
166: Deal 673 damage. Increase damage by 40%.
266: Deal 839 damage. Increase damage by 40%.
- Level 2: Deal 279 damage. Increase damage by 50%.
- 166: Deal 841 damage. Increase damage by 50%.
- 266: Deal 1049 damage. Increase damage by 50%.
- Level 3: Deal 307 damage. Increase damage by 60%.
- 166: Deal 925 damage. Increase damage by 60%.
- 266: Deal 1154 damage. Increase damage by 60%.
- Level 4: Deal 390 damage. Increase damage by 75%.
- 166: Deal 1178 damage. Increase damage by 75%.
- 266: Deal 1468 damage. Increase damage by 75%.
- Level 5: Deal 585 damage. Increase damage by 110%.
- 166: Deal 1767 damage. Increase damage by 110%.
- 266: Deal 2202 damage. Increase damage by 110%.
Ability: Unstable Genetics
Color: Black
AP Cost: 6
Deal 167 damage to the target, increased by 25% for each 25% health Kaine is missing.
(PASSIVE) At the start of his turn, Kaine Parker takes 56 damage and creates 1 Strength 10 Protect tile.
166: Deal 504 damage, increased by 25% for each 25% missing health. At the start of his turn, Kaine Parker takes 168 damage and creates a strength 30 Protect tile.
266: Deal 629 damage, increased by 25% for each 25% missing health. At the start of his turn, Kaine Parker takes 210 damage and creates a strength 38 Protect tile.
- Level 2: Increase damage for each 20% missing health. Create a strength 11 tile.
- 166: Increase damage for each 20% missing health. Create a strength 32 tile.
- 266: Increase damage for each 20% missing health. Create a strength 41 tile.
- Level 3: Deal 195 damage, increased for each 17% missing health. Create a strength 12 tile.
- 166: Deal 588 damage, increased for each 17% missing health. Create a strength 35 tile.
- 266: Deal 734 damage, increased for each 17% missing health. Create a strength 44 tile.
- Level 4: Deal 251 damage, increased for each 14% missing health. Create a strength 13 tile.
- 166: Deal 756 damage, increased for each 14% missing health. Create a strength 38 tile.
- 266: Deal 944 damage, increased for each 14% missing health. Create a strength 48 tile.
- Level 5: Deal 306 damage, increased for each 10% missing health. Create a strength 15 tile.
- 166: Deal 924 damage, increased for each 10% missing health. Create a strength 46 tile.
- 266: Deal 1153 damage, increased for each 10% missing health. Create a strength 58 tile.
Ability: Wall Breaker
Color: Green
AP Cost: 8
Kaine tears a chunk from the wall and uses it to strike at his foes. Select a 3×3 grid of tiles: Destroy those tiles and deal 56 damage to a random target. If the selected tiles contained a Special tile, deal an extra hit to a random enemy, prioritizing a different target if possible (Destroyed tiles deal damage but do not generate AP).
166: Deal 168 damage.
266: Deal 210 damage.
- Level 2: Deal 73 damage.
- 166: Deal 218 damage.
- 266: Deal 273 damage.
- Level 3: Deal 123 damage.
- 166: Deal 370 damage.
- 266: Deal 462 damage.
- Level 4: Deal 224 damage.
- 166: Deal 672 damage.
- 266: Deal 840 damage.
- Level 5: Deal 420 damage.
- 166: Deal 1260 damage.
- 266: Deal 1575 damage.