Aility: Life Model Ambush
Color: Purple
AP Cost: 8
4 STAR: LEVEL 370
Before:
Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 3049 damage when matched by either team.
- Level 2: Create 3 Trap tiles.
- Level 3: Deal 3941 damage.
- Level 4: Create 4 Trap tiles that deal 4239 damage.
- Level 5: Deal 6879 damage.
After:
Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 4744 damage when removed by either team.
- Level 2: Create 3 Trap tiles.
- Level 3: Deal 5698 damage.
- Level 4: Create 4 Trap tiles that deal 6162 damage.
- Level 5: Deal 9972 damage.
5 STAR (ASCENDED): LEVEL 550
Before:
Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 31556 damage when matched by either team.
- Level 2: Create 3 Trap tiles.
- Level 3: Deal 32187 damage.
- Level 4: Create 4 Trap tiles that deal 33134 damage.
- Level 5: Deal 34712 damage.
After:
Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 38482 damage when removed by either team.
- Level 2: Create 3 Trap tiles.
- Level 3: Deal 39444 damage.
- Level 4: Create 4 Trap tiles that deal 40406 damage.
- Level 5: Deal 51951 damage.
Ability: Best of Intentions
Color: Black
AP Cost: 6
4 STAR: LEVEL 370
Before:
Maria puts a bold plan into action, ignoring the potential fallout. Create 3 strength 249 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.
- Level 2: Creates strength 338 Strike tiles.
- Level 3: Creates 4 Strike tiles and creates a 4-turn Countdown tile.
- Level 4: Creates strength 487 Strike tiles.
- Level 5: Create 5 strength 539 Strike tiles.
After:
Maria puts a bold plan into action, ignoring the potential fallout. Create 14 strength 134 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.
- Level 2: Create 15 Strike tiles.
- Level 3: Create 17 Strike tiles.
- Level 4: Create 19 Strike tiles.
- Level 5: Create 24 Strike tiles.
5 STAR (ASCENDED): LEVEL 550
Before:
Maria puts a bold plan into action, ignoring the potential fallout. Create 3 strength 2578 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.
- Level 2: Creates strength 2733 Strike tiles.
- Level 3: Creates 4 Strike tiles and creates a 4-turn Countdown tile.
- Level 4: Creates strength 2939 Strike tiles.
- Level 5: Create 5 strength 3351 Strike tiles.
After:
Maria puts a bold plan into action, ignoring the potential fallout. Create 14 strength 962 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.
- Level 2: Create 15 Strike tiles.
- Level 3: Create 17 Strike tiles.
- Level 4: Create 19 Strike tiles.
- Level 5: Create 24 Strike tiles.
Ability: Get Out Alive
Color: Blue
AP Cost: 7
4 STAR: LEVEL 370
Before:
Maria Hill always has a high-power exit strategy. Deal 558 damage to the enemy team, and turn Invisible for 2 turns.
- Level 2: Deal 1228 damage.
- Level 3: Deal 1339 damage. Turn Invisible for 3 turns.
- Level 4: Deal 2678 damage.
- Level 5: Deal 4799 damage. Turn Invisible for 4 turns.
After:
Maria HIll always has a high-power exit strategy. Deal 691 damage to the enemy team, and turn Invisible for 2 turns.
- Level 2: Deal 1345 damage.
- Level 3: Deal 1531 damage. Turn Invisible for 3 turns.
- Level 4: Deal 2801 damage.
- Level 5: Deal 4818 damage. Turn Invisible for 4 turns.
5 STAR (ASCENDED): LEVEL 550
Before:
Maria Hill always has a high-power exit strategy. Deal 5772 damage to the enemy team, and turn Invisible for 2 turns.
- Level 2: Deal 9235 damage.
- Level 3: Deal 9986 damage. Turn Invisible for 3 turns.
- Level 4: Deal 15007 damage.
- Level 5: Deal 21183 damage. Turn Invisible for 4 turns.
After:
Maria Hill always has a high-power exit strategy. Deal 7119 damage to the enemy team, and turn Invisible for 2 turns.
- Level 2: Deal 8849 damage.
- Level 3: Deal 9618 damage. Turn Invisible for 3 turns.
- Level 4: Deal 10579 damage.
- Level 5: Deal 13469 damage. Turn Invisible for 4 turns.