General Goals When we designed Chasm, we wanted to do something new and interesting - and we did! Chasm’s a cool character, and we still love how his kit came together; unfortunately, Chasm performed too well, especially paired with other characters that could...
Characters
Creating a Character: Abomination 4*
The end of the year got a healthy dose of Gamma Toxins to cap off the 2022 roster! Abomination is here with his powerful presence that will make his foes weak in the knees, especially Gamma Mutates. Amber Ansdell (Art Director) wraps up our last blog of the year and...
Creating a Character: Hit-Monkey
Whether it’s lacing up for a formal affair or strapping up your cyber-katana, there’s a monkey for the job. We sit down with Amber Ansdell (Art Director) and Heather Schwartz (Artist) to discuss how we took the entertainingly adorable concept of a monkey assassin and...
Creating a Character: Namora (Origin) 4*
Harnessing the Deep Blue Sea to Screen with our newest warrior. Whenever we see a new incarnation of an existing character, part of the fun is finding out what’s changed - do they have the same powers? Is their origin different?! Do they get a cool new costume?!? With...
Creating a Character: Deathlok
Creating a Character: Deathlok - Teamwork makes the cybernetically enhanced AI supported dream work A lot goes into designing the slew of characters that go into your rosters in MARVEL Puzzle Quest. Not only are the visual designs of a new character important, but...
Arcade Blog: Deadly, yet dapper
Deadly, yet dapper - how we designed one of Marvel’s most entertainingly devious villains. For this year’s MARVEL Puzzle Quest anniversary, our art team wanted to celebrate this momentous occasion in style. Specifically, two styles! And what better way to do that than...