Bob (Agent of H.Y.D.R.A) 2*

Rarity

Release Date

December 12, 2024

Affiliations

Heroes, Villains

Biography

Bob Dobalina was persuaded into joining H.Y.D.R.A. not because of any sense of idealism, but because of its steady work and excellent dental plan. Unfortunately for Bob, it was A.I.M. that offers free dental, but once a head of the Hydra, always a head of the Hydra. Well, at least until you associate with Wade Wilson. Then sometimes even one of the most evil organizations mankind has ever known doesn’t return your calls.

Health & Match Damage

Lvl 15 / 94 / 144

Feeder Flow

Abilities

Ability: We’re Gonna Die!

Color: Yellow
AP Cost: 5

Bob cowers in fear, requiring his allies to take action. Bob takes 27 damage. Create 3 strength 6 Strike tiles.

(PASSIVE) For every 18% of health Bob is missing, increase the damage his teammates deal by 10%

94: Takes 135 self damage. Create 3 strength 29 Strike tiles. Increase damage for every 18% health missing.
144: Takes 175 self damage. Create 3 strength 38 Strike tiles. Increase damage for every 18% health missing.

  • Level 2: Takes 25 self damage. Create strength 6 Strike tiles. Increase damage for every 16% health missing.
    • 94: Takes 123 self damage. Create strength 31 Strike tiles. Increase damage for every 16% health missing.
    • 144: Takes 159 self damage. Create 3 strength 41 Strike tiles. Increase damage for every 16% health missing.
  • Level 3: Takes 22 self damage. Create strength 7 Strike tiles. Increase damage for every 14% health missing.
    • 94: Takes 110 self damage. Create strength 34 Strike tiles. Increase damage for every 14% health missing.
    • 144: Takes 143 self damage. Create strength 44 Strike tiles. Increase damage for every 14% health missing.
  • Level 4: Takes 20 self damage. Create strength 8 Strike tiles. Increase damage for every 12% health missing.
    • 94: Takes 98 self damage. Create strength 38 Strike tiles. Increase damage for every 12% health missing.
    • 144: Takes 127 self damage. Create strength 50 Strike tiles. Increase damage for every 12% health missing.
  • Level 5: Takes 12 self damage. Create strength 10 Strike tiles. Increase damage for every 10% health missing.
    • 94: Takes 61 self damage. Create strength 48 Strike tiles. Increase damage for every 10% health missing.
    • 144: Takes 80 self damage. Create strength 63 Strike tiles. Increase damage for every 10% health missing.

Ability: Evasive Strategy 423!
Color: Purple
AP Cost: 7

Time to run! Create a 2-turn RUN! Countdown tile that deals 12 damage to the enemy team. While this tile is on the board, Bob is Invisible.

(PASSIVE) While a friendly RUN! Tile is on the board, anytime a teammate deals damage, Bob hits a random enemy for 25 damage. If an enemy matches or destroys a friendly RUN! Tile, they take 37 damage.

94: Create a 2-turn tile. Deal 61 team damage. Deal 123 damage. Tile deals 184 damage.
144: Create a 2-turn tile. Deal 80 team damage. Deal 159 damage. Tile deals 239 damage.

  • Level 2: Create a 3-turn tile. Deal 19 team damage. Deal 28 damage. Tile deals 42 damage.
    • 94: Create a 3-turn tile. Deal 98 team damage. Deal 135 damage. Tile deals 208 damage.
    • 144: Create a 3-turn tile. Deal 128 team damage. Deal 175 damage. Tile deals 271 damage.
  • Level 3: Deal 36 team damage. Deal 30 damage. Tile deals 47 damage.
    • 94: Deal 183 team damage. Deal 148 damage. Tile deals 233 damage.
    • 144: Deal 240 team damage. Deal 191 damage. Tile deals 303 damage.
  • Level 4: Create a 4-turn tile. Deal 72 team damage. Deal 33 damage. Tile deals 52 damage.
    • 94: Create a 4-turn tile. Deal 366 team damage. Deal 160 damage. Tile deals 258 damage.
    • 144: Create a 4-turn tile. Deal 480 team damage. Deal 207 damage. Tile deals 335 damage.
  • Level 5: Deal 144 team damage. Deal 45 damage. Tile deals 62 damage.
    • 94: Deal 732 team damage. Deal 221 damage. Tile deals 307 damage.
    • 144: Deal 960 team damage. Deal 286 damage. Tile deals 398 damage.

Ability: Get Away From My Pals!
Color: Red
AP Cost: 6

In a moment of surprising bravery, Bob stands up for his allies. Deal 86 damage, and an extra hit of 12 damage for each 20% of health each of Bob’s teammates are missing.

94: Deal 429 damage. Extra hit of 61 damage.
144: Deal 557 damage. Extra hit of 80 damage.

  • Level 2: Deal 91 damage. Extra hit of 17 damage.
    • 94: Deal 453 damage. Extra hit of 85 damage.
    • 144: Deal 589 damage. Extra hit of 112 damage.
  • Level 3: Deal 96 damage. Extra hit of 19 damage.
    • 94: Deal 478 damage. Extra hit of 98 damage.
    • 144: Deal 620 damage. Extra hit of 128 damage.
  • Level 4: Deal 111 damage. Extra hit of 22 damage.
    • 94: Deal 552 damage. Extra hit of 110 damage.
    • 144: Deal 716 damage. Extra hit of 144 damage.
  • Level 5: Deal 147 damage. Extra hit of 24 damage.
    • 94: Deal 735 damage. Extra hit of 122 damage.
    • 144: Deal 955 damage. Extra hit of 160 damage.