Daredevil (King of the Fist) 4*

Rarity

Release Date

March 20, 2025

Affiliations

Defenders, Enhanced, Heroes, Street Level

Biography

After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.

Health & Match Damage

Lvl 70 / 270 / 370

Feeder Flow

Abilities

Ability: The Fist
Color: Purple
AP Cost: 6

Create a 3-turn Fist Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile.

(PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.

270: Deal 552 damage. Create a strength 552 tile. Increase max health by 7%. Increase damage by 20%.
370: Deal 1158 damage. Create a strength 1158 tile. Increase max health by 7%. Increase damage by 20%.

Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.

  • 270: Deal 766 damage. Create a strength 766 tile. Increase max health by 9%. Increase damage by 20%.
  • 370: Deal 1606 damage. Create a strength 1606 tile. Increase max health by 9%. Increase damage by 20%.

Level 3: Deal 518 damage. Create a strength 518 tile. Increase max health by 12%. Increase damage by 25%.

  • 270: Deal 997 damage. Create a strength 997 tile. Increase max health by 12%. Increase damage by 25%.
  • 370: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.

Level 4: Create a 2-turn tile. Deal 528 damage. Create a strength 528 tile. Increase max health by 18%. Increase damage by 35%.

  • 270: Create a 2-turn tile. Deal 1015 damage. Create a strength 1015 tile. Increase max health by 18%. Increase damage by 35%.
  • 370: Create a 2-turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.

Level 5: Deal 842 damage. Create a strength 842 tile. Increase max health by 30%. Increase damage by 50%.

  • 270: Deal 1620 damage. Create a strength 1620 tile. Increase max health by 30%. Increase damage by 50%.
  • 370: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.

Ability: A Better Way
Color: Yellow
AP Cost: 8

Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%.

(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability. 

270: Stun for 1 turn. Heal for 694 health. Create a strength 89 tile. 
370: Stun for 1 turn. Heal for 1457 health. Create a strength 187 tile. 

Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile. 

  • 270:  Stun for 2 turns. Heal for 961 health. Create a strength 125 tile. 
  • 370:  Stun for 2 turns. Heal for 2018 health. Create a strength 262 tile. 

Level 3: Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.

  • 270: Empower tiles by 75%. Heal for 1246 health. Create a strength 160 tile.
  • 370: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.

Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 935 health. Create a strength 120 tile.

  • 270: Stun for 3 turns. Empower tiles by 85%. Heal for 1797 health. Create a strength 231 tile.
  • 370: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.

Level 5: Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.

  • 270: Stun one other enemy. Heal for 2900 health. Create a strength 374 tile.
  • 370: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.

Ability: Violence
Color: Red
AP Cost: 5

Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.

(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

270: Deal 569 damage. Reduce damage by 50%. Deal 267 damage for every Trap tile.
370: Deal 1195 damage. Reduce damage by 50%. Deal 560 damage for every Trap tile.

Level 2: Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.

  • 270: Deal 800 damage. Reduce damage by 40%. Deal 320 damage for every Trap tile.
  • 370: Deal 1680 damage. Reduce damage by 40%. Deal 672 damage for every Trap tile.

Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.

  • 270: Deal 1032 damage. Reduce damage by 35%. Deal 374 damage for every Trap tile.
  • 370: Deal 2167 damage. Reduce damage by 35%. Deal 784 damage for every Trap tile.

Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.

  • 270: Deal 1476 damage. Reduce damage by 30%. Deal 481 damage for every Trap tile.
  • 370: Deal 3100 damage. Reduce damage by 30%. Deal 1008 damage for every Trap tile.

Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.

  • 270: Deal 2401 damage. Reduce damage by 25%. Deal 730 damage for every Trap tile.
  • 370: Deal 5042 damage. Reduce damage by 25%. Deal 1530 damage for every Trap tile.