Ability: Technomagical Mastery
Color: Black
AP Cost: 6
Magic and technology cannot be combined. Or so says common knowledge. Doom scoffs at the common. Deal 556 damage, plus 25% for each Supernatural or Technologist ally. Each of these allies takes 174 damage, reduced by friendly Protect tiles, as feedback.
270: Deal 1067 damage, plus 25%. Deal 334 feedback damage.
370: Deal 2241 damage, plus 25%. Deal 700 feedback damage.
- Level 2: Deal 767 damage, plus 30%. Deal 249 feedback damage.
- 270: Deal 1472 damage, plus 30%. Deal 478 feedback damage.
- 370: Deal 3039 damage, plus 30%. Deal 1001 feedback damage.
- Level 3: Deal 929 damage, plus 40%. Deal 325 feedback damage.
- 270: Deal 1782 damage, plus 40%. Deal 625 feedback damage.
- 370: Deal 3742 damage, plus 40%. Deal 1309 feedback damage.
- Level 4: Deal 1295 damage, plus 50%. Deal 487 feedback damage.
- 270: Deal 2486 damage, plus 50%. Deal 935 feedback damage.
- 370: Deal 5222 damage, plus 50%. Deal 1960 feedback damage.
- Level 5: Deal 1946 damage, plus 75%. Deal 853 feedback damage.
- 270: Deal 3735 damage, plus 75%. Deal 1637 feedback damage.
- 370: Deal 7844 damage, plus 75%. Deal 3430 feedback damage.
Ability: Relentless Redemption
Color: Purple
AP Cost: 8
Doom will do anything to ensure that the dark path of the future does not come to be. Create 6 strength 21 Attack tiles.
(PASSIVE) At the start of the turn, Doom increases the strength of all friendly Attack tiles by 20%. If Doctor Doom is brough below 30% health, he converts friendly Attack tiles to basic tiles, gaining 300% of their strength as health.
270: Create 6 strength 40 tiles.
370: Create 6 strength 84 tiles.
- Level 2: Create 8 strength 22
- 270: Create 8 strength 42
- 370: Create 8 strength 87
- Level 3: Create 9 strength 26
- 270: Create 9 strength 50
- 370: Create 9 strength 104
- Level 4: Create 12 strength 29
- 270: Create 12 strength 55
- 370: Create 12 strength 116
- Level 5: Create 16 strength 36
- 270: Create 16 strength 68
- 370: Create 16 strength 144 tiles.
Ability: Latveria’s Shield
Color: Red
AP Cost: 5
Deals 76 damage, ignoring Protect tiles, then add 1 health to a random enemy Infiltrator.
(PASSIVE) Doom is on the side of good. Good is what Doom says it is. When an enemy is Downed, Doom summons an Infiltrator Doombot minion with 5 health and two Passives in their place.
BLACK Deconstruct – Each turn, destroy 5 AP in this team’s strongest color.
RED Self Destruct – Each turn, lose 1 health and convert 1 Green tile to Black. If all allies are Downed or Doombots, this team loses.
270: Deal 147 damage.
370: Deal 308 damage.
- Level 2: Deal 108 damage.
- 270: Deal 209 damage.
- 370: Deal 437 damage.
- Level 3: Deal 138 damage.
- 270: Deal 268 damage.
- 370: Deal 561 damage.
- Level 4: Deal 198 damage.
- 270: Deal 384 damage.
- 370: Deal 804 damage.
- Level 5: Deal 322 damage.
- 270: Deal 623 damage.
- 370: Deal 1306 damage.