Ability: Lightning Volts
Color: Green
AP Cost: 7
Select a Charged or Black basic tile. Deal 34 damage plus 17 for each Amp Electro has, then destroy the row of the selected tile and lose 3 Amps. (Destroyed tiles do not deal damage or generate AP).
(PASSIVE) Whenever Electro matches or destroys a Charged tile, he gains 1 Black AP and deals 39 damage.
270: Deal 172 damage, plus 86 damage per Amp. When matching or destroying a Charged tile, deal 196 damage.
370: Deal 223 damage, plus 111 damage per Amp. When matching or destroying a Charged tile, deal 255 damage
Level 2: Deal 39 damage, plus 19 damage per Amp.
- 270: Deal 197 damage, plus 98 damage per Amp.
- 370: Deal 255 damage, plus 127 damage per Amp.
Level 3: Gain 2 AP.
- 270: Gain 2 AP.
- 370: Gain 2 AP.
Level 4: Deal 44 damage, plus 22 damage per Amp. When matching or destroying a Charged tile, deal 44 damage.
- 270: Deal 221 damage, plus 111 damage per Amp. When matching or destroying a Charged tile, deal 221 damage.
- 370: Deal 287 damage, plus 143 damage per Amp. When matching or destroying a Charged tile, deal 287 damage.
Level 5: Deal 63 damage, plus 32 damage per Amp. When matching or destroying a Charged tile, deal 54 damage.
- 270: Deal 319 damage, plus 160 damage per Amp. When matching or destroying a Charged tile, deal 270 damage.
- 370: Deal 414 damage, plus 206 damage per Amp. When matching or destroying a Charged tile, deal 351 damage.
Ability: Living Dynamo
Color: Black
AP Cost: 3
Drain all Black AP, then create 3 Charged tiles, plus 1 for every 3 AP drained.
(PASSIVE) Whenever a Charged tile is created or a tile is converted into a Charged tile, Electro gains 1 Amp (max 5). Electro deals 2% more damage and takes 2% less damage for each Amp he has, up to 5 Amps.
270: No Change.
370: No Change.
Level 2: Deal 3% more damage and take 3% less damage.
- 270: Deal 3% more damage and take 3% less damage.
- 370: Deal 3% more damage and take 3% less damage.
Level 3: Deal 4% more damage and take 4% less damage.
- 270: Deal 4% more damage and take 4% less damage.
- 370: Deal 4% more damage and take 4% less damage.
Level 4: Create an additional Charged tile for every 2 AP drained.
- 270: Create an additional Charged tile for every 2 AP drained.
- 370: Create an additional Charged tile for every 2 AP drained.
Level 5: Deal 8% more damage and take 8% less damage.
- 270: Deal 8% more damage and take 8% less damage.
- 370: Deal 8% more damage and take 8% less damage.
Ability: Master of Electricity
Color: Purple
AP Cost: 7
Select a basic tile to convert into a Charged tile, then convert up to 2 random basic and enemy special tiles, prioritizing enemy special tiles, within 2 tiles of the selected tile, then for each basic tile converted by this ability, deal 15 damage.
270: Deal 74 damage.
370: Deal 96 damage.
Level 2: Deal 18 damage.
- 270: Deal 86 damage.
- 370: Deal 112 damage.
Level 3: Deal 25 damage.
- 270: Deal 123 damage.
- 370: Deal 160 damage.
Level 4: Convert 3 tiles.
- 270: Convert 3 tiles.
- 370: Convert 3 tiles.
Level 5: Convert 4 tiles. Deal 33 damage.
- 270: Convert 4 tiles. Deal 160 damage.
- 370: Convert 4 tiles. Deal 208 damage.