Electro (Maxwell Dillon) 2*

Rarity

Release Date

May 16, 2024

Affiliations

Enhanced, Sinister Six, Street Level, Villains

Biography

Raised by his overprotective mother, Maxwell Dillon dreams of being an electrical engineer. But when struck by lightning, he gains the power to generate and control electricity. He creates a costume, turns to a life of crime as Electro, and becomes an enduring adversary to Peter Parker, AKA Spider-Man!

Health & Match Damage

Lvl 40 / 166 / 266

Feeder Flow

Abilities

Ability: Lightning Volts
Color: Green
AP Cost: 7

Select a Charged or Black basic tile. Deal 34 damage plus 17 for each Amp Electro has, then destroy the row of the selected tile and lose 3 Amps. (Destroyed tiles do not deal damage or generate AP).

(PASSIVE) Whenever Electro matches or destroys a Charged tile, he gains 1 Black AP and deals 39 damage.

270: Deal 172 damage, plus 86 damage per Amp. When matching or destroying a Charged tile, deal 196 damage.
370: Deal 223 damage, plus 111 damage per Amp. When matching or destroying a Charged tile, deal 255 damage

Level 2: Deal 39 damage, plus 19 damage per Amp.

  • 270: Deal 197 damage, plus 98 damage per Amp. 
  • 370: Deal 255 damage, plus 127 damage per Amp.

Level 3: Gain 2 AP.

  • 270: Gain 2 AP.
  • 370: Gain 2 AP.

Level 4: Deal 44 damage, plus 22 damage per Amp. When matching or destroying a Charged tile, deal 44 damage.

  • 270: Deal 221 damage, plus 111 damage per Amp. When matching or destroying a Charged tile, deal 221 damage.
  • 370: Deal 287 damage, plus 143 damage per Amp. When matching or destroying a Charged tile, deal 287 damage.

Level 5: Deal 63 damage, plus 32 damage per Amp. When matching or destroying a Charged tile, deal 54 damage.

  • 270: Deal 319 damage, plus 160 damage per Amp. When matching or destroying a Charged tile, deal 270 damage.
  • 370: Deal 414 damage, plus 206 damage per Amp. When matching or destroying a Charged tile, deal 351 damage.

Ability: Living Dynamo
Color: Black
AP Cost: 3

Drain all Black AP, then create 3 Charged tiles, plus 1 for every 3 AP drained.

(PASSIVE) Whenever a Charged tile is created or a tile is converted into a Charged tile,  Electro gains 1 Amp (max 5). Electro deals 2% more damage and takes 2% less damage for each Amp he has, up to 5 Amps.

270: No Change.
370: No Change.

Level 2: Deal 3% more damage and take 3% less damage.

  • 270: Deal 3% more damage and take 3% less damage.
  • 370: Deal 3% more damage and take 3% less damage.

Level 3: Deal 4% more damage and take 4% less damage.

  • 270: Deal 4% more damage and take 4% less damage.
  • 370: Deal 4% more damage and take 4% less damage.

Level 4: Create an additional Charged tile for every 2 AP drained.

  • 270: Create an additional Charged tile for every 2 AP drained.
  • 370: Create an additional Charged tile for every 2 AP drained.

Level 5: Deal 8% more damage and take 8% less damage.

  • 270: Deal 8% more damage and take 8% less damage.
  • 370: Deal 8% more damage and take 8% less damage.

Ability: Master of Electricity
Color: Purple
AP Cost: 7

Select a basic tile to convert into a Charged tile, then convert up to 2 random basic and enemy special tiles, prioritizing enemy special tiles, within 2 tiles of the selected tile, then for each basic tile converted by this ability, deal 15 damage.

270: Deal 74 damage.
370: Deal 96 damage.

Level 2: Deal 18 damage.

  • 270: Deal 86 damage.
  • 370: Deal 112 damage.

Level 3: Deal 25 damage.

  • 270: Deal 123 damage.
  • 370: Deal 160 damage.

Level 4: Convert 3 tiles.

  • 270: Convert 3 tiles.
  • 370: Convert 3 tiles.

Level 5: Convert 4 tiles. Deal 33 damage.

  • 270: Convert 4 tiles. Deal 160 damage.
  • 370: Convert 4 tiles. Deal 208 damage.