Gertrude Yorkes (Runaways) 4*

Rarity

Release Date

March 24, 2022

Affiliations

A-Force, Duos, Heroes, Non-humanoids, Runaways

Biography

After witnessing her parents participate in a dark magic ritual with a group called The Pride, Gertrude Yorkes ran away from home. In order to stop The Pride's evil plans, she teamed up with the rest of The Pride's children and a genetically modified Deinonychus she named Old Lace to become the Runaways.

Health & Match Damage

Lvl 70 / 270 / 370

Feeder Flow

Abilities

Ability: Prehistoric Pairing
Color: Yellow
AP Cost: 0

4 Star: Level 370

(BEFORE)

(PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn Yellow Countdown tile that deals 967 damage. Then, improve a friendly Strike, Protect, or Attack tile by 74 for every Runaway on the team.

  • Level 2: Improves a tile by 137.
  • Level 3: If Gertrude or an ally takes 12% of their health in damage, create a Countdown tile that deals 1712 damage.
  • Level 4: If Gertrude or an ally takes 10% of their health in damage, create a Countdown tile that deals 2640 damage. Improves a tile by 181.
  • Level 5: Countdown tile deals 4758 damage. Improves a tile by 259.

(AFTER)

(PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn Yellow Countdown tile that deals 967 damage. Then, improve a friendly Strike, Protect, or Attack tile by 74 for every Runaway on the team.

  • Level 2: Improves a tile by 169.
  • Level 3: If Gertrude or an ally takes 12% of their health in damage, create a Countdown tile that deals 1906 damage.
  • Level 4: If Gertrude or an ally takes 10% of their health in damage, create a Countdown tile that deals 2711 damage. Improves a tile by 184.
  • Level 5: Countdown tile deals 4783 damage. Improves a tile by 263.

5 Star (Ascended): Level 550

(BEFORE)

(PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn Yellow Countdown tile that deals 10005 damage. Then, improve a friendly Strike, Protect, or Attack tile by 770 for every Runaway on the team.

  • Level 2: Improves a tile by 963.
  • Level 3: If Gertrude or an ally takes 12% of their health in damage, create a Countdown tile that deals 12006 damage.
  • Level 4: If Gertrude or an ally takes 10% of their health in damage, create a Countdown tile that deals 14607 damage. Improves a tile by 1063.
  • Level 5: Countdown tile deals 21211 damage. Improves a tile by 1155.

(AFTER)

(PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn Yellow Countdown tile that deals 11352 damage. Then, improve a friendly Strike, Protect, or Attack tile by 770 for every Runaway on the team.

  • Level 2: Improves a tile by 963.
  • Level 3: If Gertrude or an ally takes 12% of their health in damage, create a Countdown tile that deals 13509 damage.
  • Level 4: If Gertrude or an ally takes 10% of their health in damage, create a Countdown tile that deals 15439 damage. Improves a tile by 1155.
  • Level 5: Countdown tile deals 21569 damage. Improves a tile by 1540.

Ability: Clever Claws
Color: Purple
AP Cost: 7

4 STAR: LEVEL 370

(BEFORE)

Old Lace hides in the shadows, stalking her prey and striking at the right moment. Choose 3 basic tiles to become Trap tiles. If matched or destroyed by the enemy, they deal 2157 damage, plus 539 damage if there’s another Runaway on the team.

  • Level 2: Deals 3020 damage, plus 755 damage if there’s another Runaway on the team.
  • Level 3: Place 4 trap tiles.
  • Level 4: Deals 4206 damage, plus 1051 damage if there’s another Runaway on the team.
  • Level 5: Place 5 Trap tiles that deal 5436 damage if matched or destroyed, plus 1358 damage if there’s another Runaway on the team.

(AFTER)

Old Lace hides in the shadows, stalking her prey and striking at the right moment. Choose 3 basic tiles to become Trap tiles. If matched or destroyed by the enemy, they deal 2204 damage, plus 579 damage if there’s another Runaway on the team.

  • Level 2: Deals 3064 damage, plus 782 damage if there’s another Runaway on the team.
  • Level 3: Place 4 trap tiles.
  • Level 4: Deals 4254 damage, plus 1083 damage if there’s another Runaway on the team.
  • Level 5: Place 5 Trap tiles that deal 5488 damage if matched or destroyed, plus 1401 damage if there’s another Runaway on the team.

5 STAR (ASCENDED): LEVEL 550

(BEFORE)

Old Lace hides in the shadows, stalking her prey and striking at the right moment. Choose 3 basic tiles to become Trap tiles. If matched or destroyed by the enemy, they deal 22320 damage, plus 5580 damage if there’s another Runaway on the team.

  • Level 2: Deals 22990 damage, plus 5747 damage if there’s another Runaway on the team.
  • Level 3: Place 4 trap tiles.
  • Level 4: Deals 23436 damage, plus 5859 damage if there’s another Runaway on the team.
  • Level 5: Place 5 Trap tiles that deal 24329 damage if matched or destroyed, plus 6082 damage if there’s another Runaway on the team.

(AFTER)

Old Lace hides in the shadows, stalking her prey and striking at the right moment. Choose 3 basic tiles to become Trap tiles. If matched or destroyed by the enemy, they deal 22320 damage, plus 5580 damage if there’s another Runaway on the team.

  • Level 2: Deals 23882 damage, plus 6138 damage if there’s another Runaway on the team.
  • Level 3: Place 4 trap tiles.
  • Level 4: Deals 24998 damage, plus 6919 damage if there’s another Runaway on the team.
  • Level 5: Place 5 Trap tiles that deal 28793 damage if matched or destroyed, plus 9263 damage if there’s another Runaway on the team.

Ability: Dino Strike!
Color: Red
AP Cost: 8

4 STAR: LEVEL 370

(BEFORE)

“Old Lace, attack!” Deal 1859 damage, plus 372 damage for each Strike, Protect, or Attack tile combined that you have more of than the enemy (max 5). Then, create 1 strength 112 Red Strike tile(s).

  • Level 2: Deals 2603 damage, plus 521 damage for each extra Strike, Protect, or Attack tile. Creates a Strike tile of strength 149.
  • Level 3: Creates 2 Strike tiles of strength 171.
  • Level 4: Deals 4239 damage, plus 848 damage for each extra Strike, Protect, or Attack tile.
  • Level 5: Deals 5577 damage, plus 1395 damage for each extra Strike, Protect, or Attack tile. Creates 3 Strike tiles of strength 271.

(AFTER)

“Old Lace, attack!” Deal 1859 damage, plus 372 damage for each Strike, Protect, or Attack tile combined that you have more of than the enemy (max 5). Then, create 1 strength 112 Red Strike tile(s).

  • Level 2: Deals 2648 damage, plus 1491 damage for each extra Strike, Protect, or Attack tile. Creates a Strike tile of strength 149.
  • Level 3: Creates 2 Strike tiles of strength 168.
  • Level 4: Deals 4401 damage, plus 2803 damage for each extra Strike, Protect, or Attack tile.
  • Level 5: Deals 5639 damage, plus 4114 damage for each extra Strike, Protect, or Attack tile. Creates 3 Strike tiles of strength 271.

5 STAR (ASCENDED): LEVEL 550

(BEFORE)

“Old Lace, attack!” Deal 19241 damage, plus 3848 damage for each Strike, Protect, or Attack tile combined that you have more of than the enemy (max 5). Then, create 1 strength 1154 Red Strike tile(s).

  • Level 2: Deals 21165 damage, plus 4233 damage for each extra Strike, Protect, or Attack tile. Creates a Strike tile of strength 1189.
  • Level 3: Creates 2 Strike tiles of strength 1223.
  • Level 4: Deals 23474 damage, plus 4695 damage for each extra Strike, Protect, or Attack tile.
  • Level 5: Deals 25013 damage, plus 5002 damage for each extra Strike, Protect, or Attack tile. Creates 3 Strike tiles of strength 1350.

(AFTER)

“Old Lace, attack!” Deal 19626 damage, plus 11545 damage for each Strike, Protect, or Attack tile combined that you have more of than the enemy (max 5). Then, create 1 strength 1154 Red Strike tile(s).

  • Level 2: Deals 21589 damage, plus 12469 damage for each extra Strike, Protect, or Attack tile. Creates a Strike tile of strength 1350.
  • Level 3: Creates 2 Strike tiles of strength 1443.
  • Level 4: Deals 23944 damage, plus 13508 damage for each extra Strike, Protect, or Attack tile.
  • Level 5: Deals 24925 damage, plus 17318 damage for each extra Strike, Protect, or Attack tile. Creates 3 Strike tiles of strength 1731.