Ghost Rider 2099 (Zero Cochrane) 4*

Rarity

Release Date

October 31, 2024

Affiliations

Heroes, Street Level, Synthetic

Biography

Kenshiro Cochrane, nicknamed Zero, was a hacker in the year 2099. When he broke into a secured computer system and stole valuable data from the company D/Monix, his life disintegrated. Cornered by D/Monix’s allies, Zero injected himself into cyberspace, which left his body a dead husk. A group from the Ghostworks, a hidden part of cyberspace, found Zero’s consciousness and rebuilt Zero into a carbon steel, android body, infusing him with powers and the mantle of the long-vanished Ghost Rider.

Health & Match Damage

Lvl 40 / 166 / 266

Feeder Flow

Abilities

Ability: Saw and Claw
Color: Red
AP Cost: 8

Using the Cybertek 101’s retractable electrosaw and morphable nanomer alloy claw, Ghost Rider rips through any bithead glitched enough to get in his way. Select a column, then destroy that column and deal 176 damage. If the enemy has more special tiles than you, destroy another 1 random rows, prioritizing those with enemy special tiles, and deal another hit of 176 damage (destroyed tiles do not deal damage or generate AP).

270: Deal 338 damage. Deal another hit of 338 damage.
370: Deal 710 damage. Deal another hit of 710 damage.

Level 2: Affect 2 other rows.
270: Affect 2 other rows.
370: Affect 2 other rows.

Level 3: Deal 334 damage. Deal another hit of 334 damage.
270: Deal 641 damage. Deal another hit of 641 damage.
370: Deal 1345 damage. Deal another hit of 1345 damage.

Level 4: Deal 686 damage. Deal another hit of 686 damage.
270: Deal 1317 damage. Deal another hit of 1317 damage.
370: Deal 2765 damage. Deal another hit of 2765 damage.

Level 5: Deal 1399 damage. Deal another hit of 1399 damage.
270: Deal 2686 damage. Deal another hit of 2686 damage.
370: Deal 5642 damage. Deal another hit of 5642 damage.

Ability: Rage Against the System
Color: Black
AP Cost: 5

Drain 1 AP from each of Ghost Rider 2099’s weakest colors, then create a 3-turn Countdown tile that converts 3 AP amongst his weakest colors into his strongest colors. While this tile is on the board, allies gain a 15% damage bonus and burst heal for 130 health when they make a match or fire an ability.

(PASSIVE) Ghost Rider 2099 takes 15% less damage and deals 10% more damage if the enemy has more AP than you.

270: Gain a 15% damage bonus. Heal for 249 health. Take 15% less damage. Deal 10% more damage.
370: Gain a 15% damage bonus. Heal for 523 health. Take 15% less damage. Deal 10% more damage.

Level 2: Gain a 20% damage bonus. Heal for 186 health. Take 20% less damage. Deal 15% more damage.
270: Gain a 20% damage bonus. Heal for 356 health. Take 20% less damage. Deal 15% more damage.
370: Gain a 20% damage bonus. Heal for 747 health. Take 20% less damage. Deal 15% more damage.

Level 3: Gain a 25% damage bonus. Heal for 232 health. Take 25% less damage. Deal 20% more damage.
270: Gain a 25% damage bonus. Heal for 445 health. Take 25% less damage. Deal 20% more damage.
370: Gain a 25% damage bonus. Heal for 934 health. Take 25% less damage. Deal 20% more damage.

Level 4: Gain a 35% damage bonus. Heal for 344 health. Take 35% less damage. Deal 30% more damage.
270: Gain a 35% damage bonus. Heal for 658 health. Take 35% less damage. Deal 30% more damage.
370: Gain a 35% damage bonus. Heal for 1382 health. Take 35% less damage. Deal 30% more damage.

Level 5: Gain a 60% damage bonus. Heal for 548 health. Take 50% less damage. Deal 50% more damage.
270: Gain a 60% damage bonus. Heal for 1049 health. Take 50% less damage. Deal 50% more damage.
370: Gain a 60% damage bonus. Heal for 2204 health. Take 50% less damage. Deal 50% more damage.

     

    Ability: Visage of Vengeance
    Color: Purple
    AP Cost: 6

    Vid it! With his stealth field Ghost Rider ambushes his enemies like a ghost from the fog. Ghost Rider 2099 turns Invisible for 1 turn.

    (PASSIVE) When Ghost Rider 2099 makes a match or fires a power, if an enemy is higher level than him, he deals 6% damage, ignoring Protect tiles. If he is Invisible, he also turns visible and Stuns the target for 2 turns.

    270: Unchanged.
    370: Unchanged.

    Level 2: Invisible for 2 turns.
    270: Unchanged.
    370: Unchanged.

    Level 3: Deal 9% damage.
    270: Unchanged.
    370: Unchanged.

    Level 4: Invisible for 3 turns. Stuns for 3 turns.
    270: Unchanged.
    370: Unchanged.

    Level 5: Invisible for 5 turns. Deal 13% damage.
    270: Unchanged.
    370: Unchanged.