Ability: Inspire
Color: Purple
AP Cost: 3
The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%.
(PASSIVE) If a Yellow or Blue match is made, gain 1 Light Point (max 6). If a Black or Purple match is made, gain 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.
166: Unchanged.
266: Unchanged.
- Level 2: Match damage increased by 110%
- 166: Unchanged.
- 266: Unchanged.
- Level 3: Create a 4-turn tile. Match damage increased by 110%.
- 166: Unchanged.
- 266: Unchanged.
- Level 4: Match damage increased by 135%.
- 166: Unchanged.
- 266: Unchanged.
- Level 5: Creates a 5-turn tile. Match damage increased by 165%.
- 166: Unchanged.
- 266: Unchanged.
Ability: Slash
Color: Yellow
AP Cost: 8
The Hunter delivers a savage slash with her blades. Deals 2 strikes of 123 damage.
Costs 1 less AP for each Light Point. Deals an additional 20% damage for each Dark Point.
(PASSIVE) Inspire’s passive is always unlocked.
166: Deals 370 per hit.
266: Deals 461 per hit.
- Level 2: Deals 145 damage per hit. Increased by 21%
- 166: Deals 437 damage per hit.
- 266: Deals 544 damage per hit.
- Level 3: Deals 167 damage per hit. Increased by 22% per Dark Point.
- 166: Deals 503 damage per hit.
- 266: Deals 627 damage per hit.
- Level 4: Deals 213 damage per hit. Increased by 23% per Dark Point.
- 166: Deals 640 damage per hit.
- 266: Deals 798 damage per hit.
- Level 5: Deals 308 damage per hit. Increased by 25% per Dark Point.
- 166: Deals 925 damage per hit.
- 266: Deals 1153 damage per hit.
Ability: Heal
Color: Black
AP Cost: 7
The Hunter focuses her energies to heal a teammate. Choose a teammate. If the Hunter has Light Points, heal that teammate for a burst of 279 Health, increased by 56 for each point. Otherwise, health that teammate for a burst of 557 Health. The Hunter loses 167 health, reduced by 15% for each Dark Point.
(PASSIVE) Inspire’s passive is always unlocked.
166:
Light: Heals for 641, increased by 168 per point.
Dark: Heals for 1682, damage self for 504.
266:
Light: Heals for 1049, increased by 210 per point.
Dark: Heals for 2097, damage self for 629.
- Level 2:
Light: Heals for 290.
Dark: Heals for 668; damage self for 195. - 166:
Light: Heals for 875.
Dark: Heals for 2018, damage self for 590. - 266:
Light: Heals for 1091.
Dark: Heals for 2516, damage self for 736. - Level 3:
Light: Heals for 301, increased by 112 per point.
Dark: Heals for 808; damage self for 279. - 166:
Light: Heals for 908, increased by 336 per point.
Dark: Heals for 2439, damage self for 842. - 266:
Light: Heals for 1133, increased by 420 per point.
Dark: Heals for 3041, damage self for 1050. - Level 4:
Light: Heals for 346, increased by 168 per point.
Dark: Heals for 1058; damage self for 389. - 166:
Light: Heals for 1043, increased by 504 per point.
Dark: Heals for 3196, damage self for 1174. - 266:
Light: Heals for 1301, increased by 630 per point.
Dark: Heals for 3984, damage self for 1466. - Level 5:
Light: Heals for 474, increased by 224 per point.
Dark: Heals for 1476; damage self for 446 - 166:
Light: Heals for 1430, increased by 672 per point.
Dark: Heals for 4457, damage self for 1346. - 266:
Light: Heals for 1783, increased by 840 per point.
Dark: Heals for 5557, damage self for 1679.