Hunter (Initiate) 3*

Rarity

Release Date

December 14, 2023

Affiliations

Enhanced, Heroes, Supernatural

Biography

Centuries ago, The Hunter was born the only child of an ordinary man and a powerful immortal sorceress, Lilith. Lilith's inner turmoil and grief on her husband's death to plage twisted her magic and led her down a path of darkness.The Hunter was raised in secret by Lilith’s sister, Sara, as a weapon against Lilith. When The Hunter came of age, they fought against Lilith. In the end, The Hunter proved the only hero strong enough to defeat Lilith and restore peace.

Health & Match Damage

Lvl 40 / 166 / 266

Feeder Flow

Abilities

Ability: Inspire
Color: Purple
AP Cost: 3

The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%.

(PASSIVE) If a Yellow or Blue match is made, gain 1 Light Point (max 6). If a Black or Purple match is made, gain 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.

166: Unchanged.
266: Unchanged.

  • Level 2: Match damage increased by 110%
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 3: Create a 4-turn tile. Match damage increased by 110%.
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 4: Match damage increased by 135%.
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 5: Creates a 5-turn tile. Match damage increased by 165%.
    • 166: Unchanged.
    • 266: Unchanged.

Ability: Slash
Color: Yellow
AP Cost: 8

The Hunter delivers a savage slash with her blades. Deals 2 strikes of 123 damage.

Costs 1 less AP for each Light Point. Deals an additional 20% damage for each Dark Point.

(PASSIVE) Inspire’s passive is always unlocked.

166: Deals 370 per hit.

266: Deals 461 per hit.

  • Level 2: Deals 145 damage per hit. Increased by 21%
    • 166: Deals 437 damage per hit.
    • 266: Deals 544 damage per hit.
  • Level 3: Deals 167 damage per hit. Increased by 22% per Dark Point.
    • 166: Deals 503 damage per hit.
    • 266: Deals 627 damage per hit.
  • Level 4: Deals 213 damage per hit. Increased by 23% per Dark Point.
    • 166: Deals 640 damage per hit.
    • 266: Deals 798 damage per hit.
  • Level 5: Deals 308 damage per hit. Increased by 25% per Dark Point.
    • 166: Deals 925 damage per hit.
    • 266: Deals 1153 damage per hit.

Ability: Heal
Color: Black
AP Cost: 7

The Hunter focuses her energies to heal a teammate. Choose a teammate. If the Hunter has Light Points, heal that teammate for a burst of 279 Health, increased by 56 for each point. Otherwise, health that teammate for a burst of 557 Health. The Hunter loses 167 health, reduced by 15% for each Dark Point.

(PASSIVE) Inspire’s passive is always unlocked.

166:
Light: Heals for 641, increased by 168 per point.
Dark: Heals for 1682, damage self for 504.

266:
Light: Heals for 1049, increased by 210 per point.
Dark: Heals for 2097, damage self for 629.

  • Level 2:
    Light: Heals for 290.
    Dark: Heals for 668; damage self for 195.
    • 166:
      Light: Heals for 875.
      Dark: Heals for 2018, damage self for 590.
    • 266:
      Light: Heals for 1091.
      Dark: Heals for 2516, damage self for 736.
  • Level 3:
    Light: Heals for 301, increased by 112 per point.
    Dark: Heals for 808; damage self for 279
    • 166:
      Light: Heals for 908, increased by 336 per point.
      Dark: Heals for 2439, damage self for 842.
    • 266:
      Light: Heals for 1133, increased by 420 per point.
      Dark: Heals for 3041, damage self for 1050.
  • Level 4:
    Light: Heals for 346, increased by 168 per point.
    Dark: Heals for 1058; damage self for 389.
    • 166:
      Light: Heals for 1043, increased by 504 per point.
      Dark: Heals for 3196, damage self for 1174.
    • 266:
      Light: Heals for 1301, increased by 630 per point.
      Dark: Heals for 3984, damage self for 1466.
  • Level 5:
    Light: Heals for 474, increased by 224 per point.
    Dark: Heals for 1476; damage self for 446
    • 166:
      Light: Heals for 1430, increased by 672 per point.
      Dark: Heals for 4457, damage self for 1346.
    • 266:
      Light: Heals for 1783, increased by 840 per point.
      Dark: Heals for 5557, damage self for 1679.