Maria Hill (SHIELD Operative) 4* [REBALANCE]

Rarity

Release Date

March 12, 2020

Affiliations

Avengers, Heroes, S.H.I.E.L.D., Team Iron Man

Biography

A former Marine turned S.H.I.E.L.D. operative, Maria Hill gets the job done, whatever it takes. With reflexes every but as sharp as her wit, this is one agent you don’t want on your case!

Health & Match Damage

Lvl 70 / 270 / 370

Feeder Flow

Abilities

Aility: Life Model Ambush
Color: Purple
AP Cost: 8

4 STAR: LEVEL 370

Before:

Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 3049 damage when matched by either team.

  • Level 2: Create 3 Trap tiles.
  • Level 3: Deal 3941 damage.
  • Level 4: Create 4 Trap tiles that deal 4239 damage.
  • Level 5: Deal 6879 damage.

After:

Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 4744 damage when removed by either team.

  • Level 2: Create 3 Trap tiles.
  • Level 3: Deal 5698 damage.
  • Level 4: Create 4 Trap tiles that deal 6162 damage.
  • Level 5: Deal 9972 damage.

5 STAR (ASCENDED): LEVEL 550

Before:

Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 31556 damage when matched by either team.

  • Level 2: Create 3 Trap tiles.
  • Level 3: Deal 32187 damage.
  • Level 4: Create 4 Trap tiles that deal 33134 damage.
  • Level 5: Deal 34712 damage.

After:

Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Create 2 Purple Trap tiles that deal 38482 damage when removed by either team.

  • Level 2: Create 3 Trap tiles.
  • Level 3: Deal 39444 damage.
  • Level 4: Create 4 Trap tiles that deal 40406 damage.
  • Level 5: Deal 51951 damage.

Ability: Best of Intentions
Color: Black
AP Cost: 6

4 STAR: LEVEL 370

Before:

Maria puts a bold plan into action, ignoring the potential fallout. Create 3 strength 249 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.

  • Level 2: Creates strength 338 Strike tiles.
  • Level 3: Creates 4 Strike tiles and creates a 4-turn Countdown tile.
  • Level 4: Creates strength 487 Strike tiles.
  • Level 5: Create 5 strength 539 Strike tiles.

After:

Maria puts a bold plan into action, ignoring the potential fallout. Create 14 strength 134 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.

  • Level 2: Create 15 Strike tiles.
  • Level 3: Create 17 Strike tiles.
  • Level 4: Create 19 Strike tiles.
  • Level 5: Create 24 Strike tiles.

5 STAR (ASCENDED): LEVEL 550

Before:

Maria puts a bold plan into action, ignoring the potential fallout. Create 3 strength 2578 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.

  • Level 2: Creates strength 2733 Strike tiles.
  • Level 3: Creates 4 Strike tiles and creates a 4-turn Countdown tile.
  • Level 4: Creates strength 2939 Strike tiles.
  • Level 5: Create 5 strength 3351 Strike tiles.

After:

Maria puts a bold plan into action, ignoring the potential fallout. Create 14 strength 962 Strike tiles and create a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.

  • Level 2: Create 15 Strike tiles.
  • Level 3: Create 17 Strike tiles.
  • Level 4: Create 19 Strike tiles.
  • Level 5: Create 24 Strike tiles.

Ability: Get Out Alive
Color: Blue
AP Cost: 7

4 STAR: LEVEL 370

Before:

Maria Hill always has a high-power exit strategy. Deal 558 damage to the enemy team, and turn Invisible for 2 turns.

  • Level 2: Deal 1228 damage.
  • Level 3: Deal 1339 damage. Turn Invisible for 3 turns.
  • Level 4: Deal 2678 damage.
  • Level 5: Deal 4799 damage. Turn Invisible for 4 turns.

After:

Maria HIll always has a high-power exit strategy. Deal 691 damage to the enemy team, and turn Invisible for 2 turns.

  • Level 2: Deal 1345 damage.
  • Level 3: Deal 1531 damage. Turn Invisible for 3 turns.
  • Level 4: Deal 2801 damage.
  • Level 5: Deal 4818 damage. Turn Invisible for 4 turns.

5 STAR (ASCENDED): LEVEL 550

Before:

Maria Hill always has a high-power exit strategy. Deal 5772 damage to the enemy team, and turn Invisible for 2 turns.

  • Level 2: Deal 9235 damage.
  • Level 3: Deal 9986 damage. Turn Invisible for 3 turns.
  • Level 4: Deal 15007 damage.
  • Level 5: Deal 21183 damage. Turn Invisible for 4 turns.

After:

Maria Hill always has a high-power exit strategy. Deal 7119 damage to the enemy team, and turn Invisible for 2 turns.

  • Level 2: Deal 8849 damage.
  • Level 3: Deal 9618 damage. Turn Invisible for 3 turns.
  • Level 4: Deal 10579 damage.
  • Level 5: Deal 13469 damage. Turn Invisible for 4 turns.