Multiple Man (Jaime Madrox) 4*

Rarity

Release Date

December 28, 2023

Affiliations

Heroes, Mutants, X-Men

Biography

Unlike other Mutans, Jamie Madrox was born with his powers. To protect himself and others, they were suppressed till his mid-teens. Upon puberty, he started to lose control until he was approached by Professor Xavier. With the help of Moira McTaggart, Jamie learned that his duplicates could live full lives of their own and even create their own duplicates. While he does still reabsorb his duplicates when necessary, keeping them separate has come in handy, such as in containing the Legacy Virus.

Health & Match Damage

Lvl 70 / 270 / 370

Feeder Flow

Abilities

Ability: Hit Me Again
Color: Black
AP Cost: 0

(PASSIVE) Each time Multiple Man takes damage, create a Dupe on a tile prioritizing an enemy Strike, Attack, or Protect tile, followed by the enemy’s strongest color.

Multiple Man deals 0.50% increased match damage, and takes 0.50% reduced damage for each friendly Dupe on the board.

If 56 or more friendly Dupes ever exist, Multiple Man’s team wins the match. Dupes can only be matched away if part of a Match 4 or higher.  This cannot be disabled.

 

270: Unchanged.
370: Unchanged.

  • Level 2: Deal 0.75% increased match damage. Take 0.75% reduced damage. Win the match if 52 or more friendly Dupes exist.
    • 270: Unchanged.
    • 370: Unchanged.
  • Level 3: Deal 1.25% increased match damage. Take 1.25% reduced damage. Win the match if 50 or more friendly Dupes exist.
    • 270: Unchanged.
    • 370: Unchanged.
  • Level 4: Deal 1.50% increased match damage. Take 1.50% reduced damage. Win the match in 42 or more friendly Dupes exist.
    • 270: Unchanged.
    • 370: Unchanged.
  • Level 5: Deal 2.00% increased match damage. Take 2.00% reduced damage. Win the match if 34 or more friendly Dupes exist.
    • 270: Unchanged.
    • 370: Unchanged.

Ability: My Own Best Friend
Color: Yellow
AP Cost: 0

Drain up to 6 AP in the selected color; then for each 2 AP used create 2 Dupes that act as:

Red – A 20-strength Attack Tile
Blue – A 15-strength Protect Tile
Green – A 15-strength Strike Tile
Yellow – A trap tile, when this tile leaves the board, Multiple Man is burst healed for 259
Purple – A trap tile, when this tile leaves the board, deal 232 damage to a random enemy
Black – A 3-turn Worst Enemy Repeater tile that deals 199 damage to Multiple Man and two random enemies.

270:
Red – A 39-strength Attack Tile
Blue – A 28-strength Protect Tile
Green – A 28-strength Strike Tile
Yellow – A trap tile, when this tile leaves the board, Multiple Man is burst healed for 498
Purple – A trap tile, when this tile leaves the board, deal 445 damage to a random enemy
Black – A 3-turn Worst Enemy Repeater tile that deals 382 damage to Multiple Man and two random enemies.

370: 
Red – A 82-strength Attack Tile
Blue – A 60-strength Protect Tile
Green – A 60-strength Strike Tile
Yellow – A trap tile, when this tile leaves the board, Multiple Man is burst healed for 1046
Purple – A trap tile, when this tile leaves the board, deal 934 damage to a random enemy
Black – A 3-turn Worst Enemy Repeater tile that deals 803 damage to Multiple Man and two random enemies.

    • Level 2: Increases to all Dupes.
      • 270: Increases to all Dupes.
      • 370: Increases to all Dupes.
    • Level 3: Drain up to 8 AP. Increases to all Dupes
      • 270: Drain up to 8 AP. Increases to all Dupes.
      • 370: Drain up to 8 AP. Increases to all Dupes.
    • Level 4: Increases to all Dupes.
      • 270: Increases to all Dupes.
      • 370: Increases to all Dupes.
    • Level 5: Drain up to 10 AP. Increases to all Dupes.
      • 270: Drain up to 10 AP. Increases to all Dupes.
      • 370: Drain up to 10 AP. Increases to all Dupes.

Ability: Reabsorb
Color: Green
AP Cost: 0

Drain up to 10 extra Green AP; then for every 2 AP spent, reabsorb 1 friendly Dupe(s), destroying those tiles. For each absorbed, gain 65 health, then gain 25% of the AP that would be generated by destroying those Dupes in their colors (rounded up). 

(Destroyed tiles deal damage, but do not generate AP).

270: Gain 125 Health
370: Gain 261 Health

  • Level 2: Gain 139 health.
    • 270: Gain 268 health.
    • 370: Gain 559 health.
  • Level 3: Drain up to 12 AP. Gain 186 health.
    • 270: Drain up to 12 AP. Gain 358 health.
    • 370: Drain up to 12 AP. Gain 746 health.
  • Level 4: Gain 325 health.
    • 270: Gain 625 health.
    • 370: Gain 1305 health.
  • Level 5: Drain up to 14 AP. Gain 511 health.
    • 270: Drain up to 14 AP. Gain 983 health.
    • 370: Drain up to 14 AP. Gain 2051 health.