Ability Name: Stiff Upper Lip
Color: Red
AP Cost: 8
Peggy winds up with Mjolnir and lands an uppercut, dealing 1107 damage to the target and sending them Airborne for 2 turns.
(PASSIVE) Peggy’s fiery spark causes the air to be filled with lightning. At the start of the enemy turn, a random enemy takes 89 damage for each Charged tile. This deals 50% increased damage to Airborne enemies.
450: Peggy’s uppercut deals 4451 damage.
550: Peggy’s uppercut deals 9621 damage.
- Level 2: Peggy’s uppercut deals 1329 damage.
- 450: Peggy’s uppercut deals 5342 damage.
- 550: Peggy’s uppercut deals 11545 damage.
- Level 3: Peggy’s uppercut deals 1550 damage.
- 450: Peggy’s uppercut deals 6232 damage.
- 550: Peggy’s uppercut deals 13469 damage.
- Level 4: Peggy’s uppercut deals 1993 damage. A random enemy takes 133 for each Charged tile.
- 450: Peggy’s uppercut deals 8012 damage. A random enemy takes 534 for each Charged tile.
- 550: Peggy’s uppercut deals 17317 damage. A random enemy takes 1154 for each Charged tile.
- Level 5: Peggy’s uppercut deals 2879 damage.
- 450: Peggy’s uppercut deals 11573 damage.
- 550: Peggy’s uppercut deals 25014 damage.
Ability Name: Don’t Say I Didn’t Warn You
Color: Yellow
AP Cost: 6
Create 2 strength 55 Protect tiles.
If Peggy’s health is above 50%, empower those tiles by 10%. Otherwise, deal 443 damage to a random enemy, increased by 10% for each friendly Strike tile.
(PASSIVE) Whenever Peggy or an ally takes 90 or more damage, destroy a friendly Protect tile to reduce that damage by 15% and create 2 strength 1 Strike tile(s).
Destroyed tiles do not deal damage or generate AP.
450: Creates strength 223 Protect tiles. If Peggy’s health is above 50%, empower those tiles by 10%. Otherwise, deal 1781 damage to a random enemy, increased by 10% for each friendly Strike tile.
550: Creates strength 577 Protect tiles. If Peggy’s health is above 50%, empower those tiles by 10%. Otherwise, deal 3848 damage to a random enemy, increased by 10% for each friendly Strike tile.
- Level 2: Creates strength 66 Protect tiles. Increase damage by 20% for each friendly Strike tile. Passive damage is reduced by 20%.
- 450: Creates strength 267 Protect tiles. Increase damage by 20% for each friendly Strike tile. Passive damage is reduced by 20%.
- 550: Creates strength 577 Protect tiles. Increase damage by 20% for each friendly Strike tile. Passive damage is reduced by 20%.
- Level 3: Creates strength 78 Protect tiles. Decreases Passive damage threshold to 80. Passive damage is reduced by 25%.
- 450: Creates strength 312 Protect tiles. Decreases Passive damage threshold to 80. Passive damage is reduced by 25%.
- 550: Creates strength 673 Protect tiles. Decreases Passive damage threshold to 80. Passive damage is reduced by 25%.
- Level 4: Creates strength 89 Protect tiles. Decreases Passive damage threshold to 75. Passive damage is reduced by 30% and 2 Strike tiles are created.
- 450: Creates strength 356 Protect tiles. Decreases Passive damage threshold to 75. Passive damage is reduced by 30% and 2 Strike tiles are created.
- 550: Creates strength 770 Protect tiles. Decreases Passive damage threshold to 75. Passive damage is reduced by 30% and 2 Strike tiles are created.
- Level 5: Creates strength 133 Protect tiles. Increase damage by 30% for each friendly Strike tile. Decreases Passive damage threshold to 70. Passive damage is reduced by 35%.
- 450: Creates strength 534 Protect tiles. Increase damage by 30% for each friendly Strike tile. Decreases Passive damage threshold to 70. Passive damage is reduced by 35%.
- 550: Creates strength 1154 Protect tiles. Increase damage by 30% for each friendly Strike tile. Decreases Passive damage threshold to 70. Passive damage is reduced by 35%.
Ability Name: The Calm
Color: Blue
AP Cost: 5
Create 2 2-turn Brewing Storm Repeater tile(s) that create a Charged tile and deals 55 damage to a random target.
If there are 10 or more Charged tiles on the board, this ability becomes The Storm.
(PASSIVE) Whenever a Brewing Storm tile leaves the board, create 1 Charged tile.
450: Deals 223 damage to a random target.
550: Deals 481 damage to a random target.
- Level 2: Deals 69 damage to a random target.
- 450: Deals 278 damage to a random target.
- 550: Deals 601 damage to a random target.
- Level 3: Create 3 3-Turn tiles that deal 111. Decreases the Charged threshold to 9.
- 450: Create 3 3-Turn tiles that deal 445. Decreases the Charged threshold to 9.
- 550: Create 3 3-Turn tiles that deal 962. Decreases the Charged threshold to 9.
- Level 4: Deals 132 damage to a random target.
- 450: Deals 530 damage to a random target.
- 550: Deals 1145 damage to a random target.
- Level 5: Creates 4 tiles. Deals 138 damage to a random target.
- 450: Creates 4 tiles. Deals 556 damage to a random target.
- 550: Creates 4 tiles. Deals 1203 damage to a random target.
Ability Name: The Storm
Color: Blue
AP Cost: 5
Destroy up to 6 Charged tiles. Then, for each Charged tile destroyed, deal a hit of 310 damage to the target. Destroyed tiles do not deal damage or generate AP.
There is a 40% chance the target is stunned for 1 turn(s). This chance is increased by 5% for each Charged tile destroyed.
This ability then becomes The Calm.
450: Deal a hit of 1246 damage to the target.
550: Deal a hit of 3852 damage to the target.
- Level 2: Deal a hit of 353 damage to the target.
- 450: Deal a hit of 1421 damage to the target.
- 550: Deal a hit of 3071 damage to the target.
- Level 3: Destroy up to 7 Charged tiles.
- 450: Destroy up to 7 Charged tiles.
- 550: Destroy up to 7 Charged tiles.
- Level 4: Deal a hit of 443 damage to the target.
- 450: Deal a hit of 1782 damage to the target.
- 550: Deal a hit of 3852 damage to the target.
- Level 5: Destroy up to 8 Charged tiles. The target is stunned for 2 turns.
- 450: Destroy up to 8 Charged tiles. The target is stunned for 2 turns.
- 550: Destroy up to 8 Charged tiles. The target is stunned for 2 turns.