Rank 1:
The first time you reach 8 AP in a color, trigger an effect with strength based on the supported character’s Rarity (max once per effect):
RED or GREEN: Create 3 strength 64-1154 Strike Tile(s).
YELLOW or BLUE: Create 3 strength 64-1154 Protect Tile(s).
PURPLE or BLACK: Create 4 Trap Tile(s) that deal 250.00% of your average match damage.
Rank 3:
Gain a bonus when using an ability (max once per effect):
RED or GREEN: Ability deals an additional 75.0% damage as an extra hit.
YELLOW or BLUE: Create a 3-turn Fortified Countdown tile that reduces enemy damage by 25.00% while on the board.
PURPLE or BLACK: Convert 2 random enemy Strike, Attack, or Protect tiles to friendly tiles.
Rank 5:
Whenever your team uses an ability of a given color for the first time, convert 1 random basic tile to a Charged tile and deal 2.50% damage, repeating for every time this effect has previously triggered.
Synergy:
Your first match of the battle grants double AP (Max 8).
(PASSIVE) For each Deity on your team, the supported character’s maximum health is increased by 10%, and their ability damage is increased by 20.0%.