Rank 1:
After an ally fires a Power, Create a 3-turn Snack tile in their strongest color and targeting them. Snacks give a burst of 2.70% of max health to their target each turn. Whenever a Snack is Created, gain 1 AP in the supported characters strongest color.
Rank 3:
When the supported character or a teammate is sent Airborne, or Stunned, reduce the turns by 2 to a minimum of 1, and Create a Snack targeting them.
Snacks now heal 4.00% of their target’s max health.
Rank 5:
When an ally makes a match-5 or greater, create a Snack tile targeting them.
All Snack tile effects are increased by 12.50%.
Synergy:
When a friendly Snack tile expires, an effect occurs based on its color:
Yellow – Protect
Red – Strike
Black – Attack Tile with strength equal to 60.00% of the supported character’s average match damage.
Blue or Purple – Reduce a friendly Countdown or Repeater timer to 0.
Green – Deal 450% of the supported character average match damage to a random enemy.