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Namor (Rivals) 3*

Namor (Rivals) 3*

Ability: Blessings of the DeepColor: BlackAP Cost: 3 Convert a chosen Team-up or Basic tile into a Critical tile. If the tile was created on one of the bottom 2 rows, burst heal Namor for 67 health. (PASSIVE) Whenever your team makes a match in the bottom 3 rows,...

Namor (Phoenix Five) 5*

Namor (Phoenix Five) 5*

Ability: Imperius PhoenixColor: BlackAP Cost: 6 Deal 1418 damage to the target. Increase this damage by 4.0% for each Emperor’s Wrath Namor has. Then, reduce Emperor’s Wrath by 10.  (PASSIVE) Gain 1 Emperor’s Wrath for each tile your team destroys. 450: Deal 5698...

Havok (Classic) 5*[REBALANCE]

Havok (Classic) 5*[REBALANCE]

Ability: Plasma BeamColor: RedAP Cost: 8 (9 Before) 5 STAR: LEVEL 550 (BEFORE)Havok focuses burning-hot plasma at his enemy, melting through their defenses. Deals 27935 damage to the target, ignoring enemy Protect tiles and converting 1 Blue basic tile into a Blue...

Blade (Daywalker) 3* [REBALANCE]

Blade (Daywalker) 3* [REBALANCE]

Ability: NightstalkerColor: BlackAP Cost: 7 (8 Before) 3 STAR: LEVEL 266 Before: Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 1006 damage to the target, and then creates a Green Repeater tile that activates...

Phyla-Vell (Martyr) 5*

Phyla-Vell (Martyr) 5*

Ability: Oblivion SwordColor: BlackAP Cost: 8 Charged with the endless power of Oblivion Martyr’s blade is capable of annihilating all it touches. Increases the base match damage of each of Phyla’s match strengths to the strongest on the team in that color plus 10%...

Victor Mancha (Runaways) 3*

Victor Mancha (Runaways) 3*

Ability: Electromagnetic AssaultColor: RedAP Cost: 6 Deal 251 damage to the target, increased by 10% for each Locked enemy tile.   (PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy. 166: Deal 757 damage, increased by 10%. Deal 135 damage...

Multiple Man (Jaime Madrox) 4*

Multiple Man (Jaime Madrox) 4*

Ability: Hit Me AgainColor: BlackAP Cost: 0 (PASSIVE) Each time Multiple Man takes damage, create a Dupe on a tile prioritizing an enemy Strike, Attack, or Protect tile, followed by the enemy’s strongest color. Multiple Man deals 0.50% increased match damage, and...

Hunter (Midnight Suns) 5*

Hunter (Midnight Suns) 5*

Ability: Unity CollarColor: PurpleAP Cost: 7 The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark...

Hunter (Initiate) 3*

Hunter (Initiate) 3*

Ability: InspireColor: PurpleAP Cost: 3 The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%. (PASSIVE) If a Yellow or Blue match is...

Goose (Flerken Family) 5*

Goose (Flerken Family) 5*

Ability Name: Catty Kits Color: PurpleAP Cost: 7 The Flerkitties scatter, making stopping any one of them very difficult. Creates 4 3-turn Kitten Countdown tiles on basic tiles diagonally adjacent to each corner tile. While on the board, each tile reduces match and...