4Ability: Armed…
Color: Green
AP Cost: 4
This new Doc Ock’s Tentacles improve upon the previous design, lashing out quicker, and unpredictably. Carolyn creates up to 2 Tentacle tiles if she has fewer than 4 on the board.
(PASSIVE) Carolyn takes 56 less damage. At the start of her turn and whenever she fires an ability, for each friendly Tentacle tile on the board, hit a random enemy for 28 damage. If there are at least 3 friendly Tentacle tiles on the board, this ability becomes …and More Dangerous!
270: Take 107 less damage. Deal 53 damage.
370: Take 224 less damage. Deal 112 damage.
- Level 2: Take 75 less damage. Deal 37 damage.
- 270: Take 143 less damage. Deal 71 damage.
- 370: Take 299 less damage. Deal 149 damage.
- Level 3: Take 93 less damage. Deal 47 damage.
- 270: Take 178 less damage. Deal 88 damage.
- 370: Take 373 less damage. Deal 187 damage.
- Level 4: Take 149 less damage. Deal 65 damage.
- 270: Take 285 less damage. Deal 124 damage.
- 370: Take 597 less damage. Deal 261 damage.
- Level 5: Take 261 less damage. Deal 103 damage.
- 270: Take 499 less damage. Deal 194 damage.
- 370: Take 1045 less damage. Deal 411 damage.
Ability: …and More Dangerous!
Color: Black
AP Cost: 8
Deal 195 team damage, stun the target for 1 turn(s), and destroy a random enemy Countdown or Repeater tile, then remove all friendly Tentacle tiles. (Destroyed tiles do not deal damage or generate AP)
(PASSIVE) Carolyn takes 28 less damage. At the start of her turn and whenever she fires an ability, for each friendly Tentacle tile on the board, hit a random enemy for 28 damage. If there are 2 or less friendly Tentacle tiles on the board, this ability becomes Armed…
270: Deal 374 team damage. Take 53 less damage. Deal 53 damage.
370: Deal 784 team damage. Take 112 less damage. Deal 112 damage.
- Level 2: Deal 446 team damage. Take 37 less damage. Deal 37 damage.
- 270: Deal 855 team damage. Take 71 less damage. Deal 71 damage.
- 370: Deal 1792 team damage. Take 149 less damage. Deal 149 damage.
- Level 3: Deal 474 team damage. Stun the target for 2 turns. Take 47 less damage. Deal 47 damage.
- 270: Deal 908 team damage. Stun the target for 2 turns. Take 88 less damage. Deal 88 damage.
- 370: Deal 1904 team damage. Stun the target for 2 turns. Take 187 less damage. Deal 187 damage.
- Level 4: Deal 956 team damage. Take 75 less damage. Deal 65 damage.
- 270: Deal 1834 team damage. Take 141 less damage. Deal 124 damage.
- 370: Deal 3846 team damage. Take 299 less damage. Deal 261 damage.
- Level 5: Deal 1690 team damage. Stun the target for 3 turns. Take 131 less damage. Deal 103 damage.
- 270: Deal 3241 team damage. Stun the target for 3 turns. Take 247 less damage. Deal 194 damage.
- 370: Deal 6795 team damage. Stun the target for 3 turns. Take 523 less damage. Deal 411 damage.
Ability: Cybernetic Enhancement
Color: Blue
AP Cost: 6
With her technological expertise, Carolyn augments her allies’ already considerable capabilities. If one does not exist, create a 3-turn Cyber Upgrade Countdown tile. Otherwise, fortify the tile and increase its timer by 3. While this tile is on the board, allies deal 24% increased damage and take 24% less damage, and increase each of her teammates’ unlocked abilities by 1 (up to rank 5). If this tile is matched away or destroyed, stun her teammates for 2 turns.
270: Unchanged.
370: Unchanged.
- Level 2: Allies deal 32% increased damage and take 32% less damage.
- 270: Unchanged.
- 370: Unchanged.
- Level 3: Allies deal 40% increased damage and take 40% less damage.
- 270: Unchanged.
- 370: Unchanged.
- Level 4: Create a 4-turn tile. Increase its timer by 4 turns. Allies deal 42% increased damage and take 42% less damage.
- 270: Unchanged.
- 370: Unchanged.
- Level 5: Create a 5-turn tile. Increase its timer by 5 turns. Allies deal 55% increased damage and take 55% less damage.
- 270: Unchanged.
- 370: Unchanged.
Ability: VR Wave Generator
Color: Purple
AP Cost: 8
Through the culmination of her work, Carolyn merges reality and cyberspace! Create a 4-turn VR Wave Generator Repeater that creates a strength 56 Strike, Attack, and Protect tile with increased strength equal to the combined strength of all enemy tiles of the same type. While the VR Wave Generator is on the board, all friendly Strike, Attack, and Protect tiles gain 20% bonus strength.
270: Create a 4-turn tile. Create strength 107 tiles. Friendly tiles gain 20% bonus strength.
370: Create a 4-turn tile. Create strength 224 tiles. Friendly tiles gain 20% bonus strength.
- Level 2: Create a 3-turn tile. Create strength 65 tiles. Friendly tiles gain 25% bonus strength.
- 270: Create a 3-turn tile. Create strength 125 tiles. Friendly tiles gain 25% bonus strength.
- 370: Create a 3-turn tile. Create strength 261 tiles. Friendly tiles gain 25% bonus strength.
- Level 3: Create strength 84 tiles. Friendly tiles gain 30% bonus strength.
- 270: Create strength 161 tiles. Friendly tiles gain 30% bonus strength.
- 370: Create strength 336 tiles. Friendly tiles gain 30% bonus strength.
- Level 4: Create strength 121 tiles. Friendly tiles gain 40% bonus strength.
- 270: Create strength 232 tiles. Friendly tiles gain 40% bonus strength.
- 370: Create strength 485 tiles. Friendly tiles gain 40% bonus strength.
- Level 5: Create strength 196 tiles. Friendly tiles gain 50% bonus strength.
- 270: Create strength 375 tiles. Friendly tiles gain 50% bonus strength.
- 370: Create strength 784 tiles. Friendly tiles gain 50% bonus strength.