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Thanos-Copter (Villainous Vehicle)

Thanos-Copter (Villainous Vehicle)

Rank 1:Create the Cosmic Cube tile at the Start of the turn if it doesn’t exist. When either team matches or destroys the tile, they gain ownership of it. If the supported character’s team owns the tile, the team gains 36.00% increased Ability damage and it Converts 2...

Totem Dagger (Cut the Web)

Totem Dagger (Cut the Web)

Rank 1:When one or more Web tiles are created, deal damage to a random target equal to 3.0% of their max health. This prioritizes, and deals permanent damage to, Spider-Verse characters. Rank 3:When one or more Web tiles are matched or destroyed, the supported...

Leapfrog (Amphibious Transport)

Leapfrog (Amphibious Transport)

Rank 1:Leapfrog has 3 Battery Charges. At 0 Battery Charges, Leapfrog deactivates. At the start of the battle, if there are Supernatural enemies, Create a Protect tile with between 63 to 1924 strength based on the supported character’s rarity. When the supported...

The Dead Pool (Poor Odds)

The Dead Pool (Poor Odds)

Rank 1:At the start of the turn, if one doesn’t exist, create a 3-turn Dead Pool Countdown tile targeting the character with the lowest health. The tile’s target takes 40% increased damage if an enemy, and 60% reduced damage if an ally. Rank 3:When the Dead Pool...

Skrulluminati Support (Hidden Leaders)

Skrulluminati Support (Hidden Leaders)

Rank 1:On battle start, a random enemy character is marked. Whenever the marked character makes a match or uses an ability, create a random friendly Skrulluminati Trap tile that deals 400% of their average match damage to the target when matched by either team. Rank...

Omnipotence City (Hall of Gods)

Omnipotence City (Hall of Gods)

Rank 1:The first time you reach 8 AP in a color, trigger an effect with strength based on the supported character’s Rarity (max once per effect):RED or GREEN: Create 3 strength 64-1154 Strike Tile(s).YELLOW or BLUE: Create 3 strength 64-1154 Protect Tile(s).PURPLE or...

Symbiote Goo (Symbiotic Possibilities)

Symbiote Goo (Symbiotic Possibilities)

Rank 1:Increase the supported character’s match damage by 125.00% and ability damage by 30.00%, in whichever of their strongest colors your team has the highest AP for. (Must have at least 1 AP in a color for it to be increased. If multiple colors are tied for...

Implanted Bomb (Behavioral Reinforcement)

Implanted Bomb (Behavioral Reinforcement)

Rank 1:Increase the supported character’s base match damage by 40.00% for each turn in a row that they make a match or use a power (Max 3). Down this character if they don’t make a match or use a power for 3 turn(s). Once per turn, matches in one of the supported...

Hellfire Club (Checkmate)

Hellfire Club (Checkmate)

Rank 1:Each time the enemy team fires a power, create 1 Hellfire Pawn Attack tile with between 86 and 1539 strength based on the equipped character's Rarity (Max 5 tiles per battle). Rank 3:At the start of the battle, the enemy team receives 2 AP in their fourth...

Gamma Rays (Unstable Radiation)

Gamma Rays (Unstable Radiation)

Rank 1:When the supported character makes a Green match, there is a 85% chance to destroy 2 other basic tiles at random (destroyed tiles deal damage but do not generate AP). Rank 3:When the supporting character matches or destroys an enemy special tile, there is a...

Low Level AI (Advanced Programming)

Low Level AI (Advanced Programming)

Rank 1:At the start of the Supported Character’s turn, convert 1 random Blue, Black, or Red basic tile to a strength 32-577 strike tile. Rank 3:When your team matches a friendly Strike tile, that match deals 100% increased damage. The destroyed tile’s strength is...

Battleworld (Exploration Map)

Battleworld (Exploration Map)

Rank 1:The supported character starts the match with 10.00% additional max health. 12.00% of damage dealt by the supported character is converted to permanent damage. Rank 3:For each affiliation shared between the allied and enemy teams, the supported character deals...

FantastiCar (Four Seater)

FantastiCar (Four Seater)

Rank 1:The first (4) times an allied Hero takes damage from an ability, reduce that damage by 50% and gain 1 AP in a random color. Rank 3:For the first (4) turns, whenever the supported character makes a match, increase that match damage by 75.00%, swap 2 pairs of...

Eros’s Arrow (Lovestruck)

Eros’s Arrow (Lovestruck)

Rank 1:At the end of the turn, if one does not exist, create a 5-turn Lovestruck tile targeting a random enemy and the ally in front. The Lovestruck enemy deals 80.00% reduced damage while this tile exists. Rank 3:Whenever the Lovestruck enemy performs a match-4 or...