Ability: The Tiger’s Claw
Color: Red
AP Cost: 6
The White Tiger stalks just out of sight before pouncing on her prey.\n\n(PASSIVE) While Ava is not in the front, she is Invisible. Deal 2 hits of 47 damage, increased by 19 for each friendly Strike tile on the board.
94: Deal 233 damage, increased by 93.
144: Deal 303 damage, increased by 121.
- Level 2: Deal 52 damage, increased by 21.
- 94: Deal 257 damage, increased by 103.
- 144: Deal 335 damage, increased by 134.
- Level 3: Deal 57 damage, increased by 23.
- 94: Deal 282 damage, increased by 113.
- 144: Deal 367 damage, increased by 147.
- Level 4: Deal 67 damage, increased by 27.
- 94: Deal 331 damage, increased by 132.
- 144: Deal 431 damage, increased by 172.
- Level 5: Deal 87 damage, increased by 35.
- 94: Deal 429 damage, increased by 171.
144: Deal 558 damage, increased by 223.
Ability: In The Grass
Color: Purple
AP Cost: 0
Imbued with the feral powers of the Amulet, Ava’s claws cut through her opponents.
(PASSIVE) While Ava is not in the front, she is invisible. When she makes a match while invisible, create a strength 22 Strike tile and she turns visible.
94: Create a strength 108 tile.
144: Create a strength 140 tile.
- Level 2: Create a strength 26 tile.
- 94: Create a strength 126 tile.
- 144: Create a strength 164 tile.
- Level 3: Create a strength 30 tile.
- 94: Create a strength 145 tile.
- 144: Create a strength 188 tile.
- Level 4: Create a strength 37 tile.
- 94: Create a strength 182 tile.
- 144: Create a strength 235 tile.
- Level 5: Create a strength 52 tile.
- 94: Create a strength 255 tile.
- 144: Create a strength 331 tile.
Ability: The First Fear
Color: Green
AP Cost: 7
The Tiger God represents one of humanity’s first, primal, fears. The unseen hunter in the wild. Let the hunt begin again! Stun the target for 1 turn(s), White Tiger turns invisible for 1 turn, and create 1 3-Turn Tiger God Countdown tile(s) that deal 105 damage to a random enemy. While any of these tiles are on the board, White Tiger’s base match damage is increased by 30 and move a teammate to the front after she makes a match.
94: Deal 527 damage. Increase base match damage by 151.
144: Deal 685 damage. Increase base match damage by 196.
- Level 2: Deal 129 damage. Increase base match damage by 37.
- 94: Deal 650 damage. Increase base match damage by 186.
- 144: Deal 845 damage. Increase base match damage by 242.
- Level 3: Create 2 tiles.
- 94: Create 2 tiles.
- 144: Create 2 tiles.
- Level 4: Deal 149 damage. Increase base match damage by 43.
- 94: Deal 748 damage. Increase base match damage by 214.
- 144: Deal 972 damage. Increase base match damage by 278.
- Level 5: Stun for 2 turns. Create 3 tiles.
- 94: Stun for 2 turns. Create 3 tiles.
- 144: Stun for 2 turns. Create 3 tiles.



