Aunt May (Iron May) 3*

Rarity

Release Date

April 4, 2024

Affiliations

Heroes, Spider-Verse, Technologists

Biography

Clad in a suit created by the genius Howard Stark, the Invincible Iron May (nee Golden Oldie) fights for truth, justice, and the right for all New Yorkers to enjoy a homecooked meal down at F.E.A.S.T.

Health & Match Damage

Lvl 40 / 166 / 266

Feeder Flow

Abilities

Ability: Iron Wisdom
Color: Yellow
AP Cost: 0

(PASSIVE) Aunt May draws upon a lifetime of experience and wisdom to guide her team. Aunt May grants her team 40% increased match damage, 45% increased ability damage, and 5% increased maximum health. If Aunt May is below 40% health, the match and ability damage bonuses are increased by 15%

166: Unchanged.
266: Unchanged.

  • Level 2: Match damage increased by 45% and ability damage increased by 50%, boosted by 20% at 45% health. Maximum health increased by 7%
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 3: Match damage increased by 50% and ability damage increased by 55%, boosted by 25% at 50% health. Maximum health increased by 9%
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 4: Match damage increased by 60% and ability damage increased by 65%, boosted by 30% at 55% health. Maximum health increased by 15%
    • 166: Unchanged.
    • 266: Unchanged.
  • Level 5: Match damage increased by 80% and ability damage increased by 100% boosted by 40% at 60% health. Maximum health increased by 25%
    • 166: Unchanged.
    • 266: Unchanged.

Ability: Enduring Ordinance
Color: Red
AP Cost: 6

Aunt May employs the full potential of her Stark weaponry. Deal 334 damage to the target, then create 1 3-turn Ordinance Countdown tile(s). When an Ordinance tile expires, Aunt May deals 111 damage to a random target. 

166: Deal 1009 damage. When an Ordinance tile expires, deals 336 damage to a random target.
266: Deal 1258 damage. When an Ordinance tile expires, deals 336 damage to a random target.

  • Level 2: Deal 361 damage. Create 2 tiles.
    • 166: Deal 1090 damage. Create 2 tiles.
    • 266: Deal 1359 damage. Create 2 tiles.
  • Level 3: Deal 391 damage. Tiles deal 139 damage.
    • 166: Deal 1181 damage. Tiles deal 420 damage.
    • 266: Deal 1472 damage. Tiles deal 420 damage.
  • Level 4: Deal 418 damage. Create 3 tiles. Tiles deal 167 damage.
    • 166: Deal 1261 damage. Create 3 tiles. Tiles deal 504 damage.
    • 266: Deal 1573 damage. Create 3 tiles. Tiles deal 629 damage.
  • Level 5: Deal 558 damage. Tiles deal 278 damage.
    • 166: Deal 1685 damage. Tiles deal 840 damage.
    • 266: Deal 2101 damage. Tiles deal 1048 damage.

Ability: Still Spry
Color: Blue
AP Cost: 8

Deal 56 damage to the target. Then, reduce the timer of 2 random friendly Countdown tiles by 1. If this causes any friendly Countdown tiles to expire, also stun the target for 1 turn(s).

166: Deal 168 damage.
266: Deal 210 damage.

  • Level 2: Deal 84 damage.
    • 166: Deal 252 damage.
    • 266: Deal 315 damage.
  • Level 3: Deal 112 damage. Stun for 2 turns.
    • 166: Deal 336 damage. Stun for 2 turns.
    • 266: Deal 420 damage. Stun for 2 turns.
  • Level 4: Deal 196 damage. Stun for 3 turns.
    • 166: Deal 588 damage. Stun for 3 turns.
    • 266: Deal 735 damage. Stun for 3 turns.
  • Level 5: Deal 224 damage. Reduce 3 Countdown timers.
    • 166: Deal 672 damage. Reduce 3 Countdown timers.
    • 266: Deal 840 damage. Reduce 3 Countdown timers.