Black King (Sebastian Shaw) 4*

Rarity

Release Date

March 21, 2024

Affiliations

Geniuses, Hellfire Gala, Mutants, Villains

Biography

A self-made billionaire that dragged his way up from abject poverty, Sebastian Shaw has an unrivalled business mind. Not content with billions, Shaw parlayed this into induction into the Hellfire Club. Further power and connections made him the Black King, one of the Club's Inner Circle. With the power to absorb and redirect all forms of energy, and the brilliant mind to use these abilities to the fullest, Shaw is an enemy you never want to face either in the boardroom or the back alley.

Health & Match Damage

Lvl 70 / 270 / 370

Feeder Flow

Abilities

Ability: Kinetic Negotiation
Color: Black
AP Cost: 0

(PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals match damage, reduce his stored damage by 50%.

This ability is always unlocked.

270: Unchanged.
370: Unchanged.

Level 2: Takes 45% less damage, storing 16% of it.

  • 270: Unchanged.
  • 370: Unchanged.

Level 3: Store 18% of reduced damage.

  • 270: Unchanged.
  • 370: Unchanged.

Level 4: Takes 50% less damage, storing 21% of it.

  • 270: Unchanged.
  • 370: Unchanged.

Level 5: Store 30% of reduced damage.

  • 270: Unchanged.
  • 370: Unchanged.

Ability: Capital Gains
Color: Purple
AP Cost: 3

Drain up to 7 random AP (Friendly), storing 6 increased base match damage for each AP spent. 

(PASSIVE) At the beginning of Black King’s turn, convert up to 1 Charged tiles to basic tiles, creasing his stored base match damage by 6 for each, then depower all enemy Strike, Attack, and Protect tiles by 10%, storing 50% of their reduced strength as increased base match damage.

270: Drain 7 AP, storing 12 strength per AP. Convert 1 Charged tiles, storing 12 strength per tile. Depower tiles by 10%.
370: Drain 7 AP, storing 25 strength per AP. Convert 1 Charged tiles, storing 25 strength per tile. Depower tiles by 10%.

Level 2: Drain 8 AP, storing 8 strength per AP. Convert 2 Charged tiles, storing 8 strength per tile. Depower tiles by 15%.

    • 270: Drain 8 AP, storing 17 strength per AP. Convert 2 Charged tiles, storing 17 strength per tile. Depower tiles by 15%.
    • 370: Drain 8 AP, storing 35 strength per AP. Convert 2 Charged tiles, storing 35 strength per tile. Depower tiles by 15%.

Level 3: Drain 10 AP, storing 11 strength per AP. Convert 3 Charged tiles, storing 11 strength per tile. Depower tiles by 20%.

  • 270: Drain 10 AP, storing 21 strength per AP. Convert 3 Charged tiles, storing 21 strength per tile. Depower tiles by 20%.
  • 370: Drain 10 AP, storing 45 strength per AP. Convert 3 Charged tiles, storing 45 strength per tile. Depower tiles by 20%.

Level 4: Drain 13 AP, storing 15 strength per AP. Convert 4 Charged tiles, storing 15 strength per tile. Depower tiles by 30%.

  • 270: Drain 13 AP, storing 31 strength per AP. Convert 4 Charged tiles, storing 31 strength per tile. Depower tiles by 30%.
  • 370: Drain 13 AP, storing 64 strength per AP. Convert 4 Charged tiles, storing 64 strength per tile. Depower tiles by 30%.

Level 5: Drain 17 AP, storing 25 strength per AP. Convert 5 Charged tiles, storing 25 strength per tile. Depower tiles by 50%.

  • 270: Drain 17 AP, storing 50 strength per AP. Convert 5 Charged tiles, storing 50 strength per tile. Depower tiles by 50%.
  • 370: Drain 17 AP, storing 104 strength per AP. Convert 5 Charged tiles, storing 104 strength per tile. Depower tiles by 50%.

Ability: One to You, Sir
Color: Green
AP Cost: 6

What’s the point of all the money and power in the world if you don’t use it? Black King expends all stored match damage to deal 330% of his average base match damage to the target.

270: Unchanged.
370: Unchanged.

Level 2: Deal 425% of his average base match damage.

  • 270: Unchanged.
  • 370: Unchanged.

Level 3: Deal 525% of his average base match damage.

  • 270: Unchanged.
  • 370: Unchanged.

Level 4: Deal 700% of his average base match damage.

  • 270: Unchanged.
  • 370: Unchanged.

Level 5: Deal 1050% of his average base match damage.

  • 270: Unchanged.
  • 370: Unchanged.