Howard the Duck (Juggerduck) 5*

Rarity

Release Date

April 3, 2025

Affiliations

Enhanced, Guardians of the Galaxy, Heroes

Biography

Surviving in a world he never made, Howard eventually became his universe's embodiment of the being Cyttorak. With his newfound power, Juggerduck was a force to be reckoned with. Upon being recruited for Cable's Guardians of the Galaxy, Howard was able to take his awesome power to a cosmic scale.

Health & Match Damage

Lvl 255 / 450 / 550

Feeder Flow

Abilities

Ability: Bill of Might
Color: Green
AP Cost: 8

Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum.

(PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of Momentum, his base match damage increases by 6.5% and his abilities deal an additional 164 damage. This Passive is always Unlocked. 

450: Deal 712 team damage. Increase match damage by 6.5%. Deal an additional 659 damage.
550: Deal 1539 team damage. Increase match damage by 6.5%. Deal an additional 1424 damage.

Level 2: Deal 266 team damage. Increase match damage by 7.0%. Deal an additional 177 damage.

  • 450: Deal 1068 team damage. Increase match damage by 7.0%. Deal an additional 712 damage.
  • 550: Deal 2309 team damage. Increase match damage by 7.0%. Deal an additional 1539 damage.

Level 3: Deal 398 team damage. Increase match damage by 7.5%. Deal an additional 191 damage.

  • 450: Deal 1602 team damage. Increase match damage by 7.5%. Deal an additional 766 damage.
  • 550: Deal 3463 team damage. Increase match damage by 7.5%. Deal an additional 1655 damage.

Level 4: Deal 708 team damage. Increase match damage by 8.5%. Deal an additional 222 damage.

  • 450: Deal 2848 team damage. Increase match damage by 8.5%. Deal an additional 890 damage.
  • 550: Deal 6156 team damage. Increase match damage by 8.5%. Deal an additional 1924 damage.

Level 5: Deal 1328 team damage. Increase match damage by 10.0%. Deal an additional 301 damage.

  • 450: Deal 5340 team damage. Increase match damage by 10.0%. Deal an additional 1211 damage.
  • 550: Deal 11543 team damage. Increase match damage by 10.0%. Deal an additional 2617 damage.

Ability: Duck!
Color: Red
AP Cost: 7

Juggerduck picked up something big and heavy, so you better! Select an enemy to deal 266 damage to plus an additional 177 damage if that enemy is Stunned or Airborne. Then destroy 1 random tile, prioritizing an enemy special tile, and Juggerduck loses up to 4 Momentum.

450: Deal 1068 damage plus an additional 712 damage.
550: Deal 2309 damage plus an additional 1539 damage.

Level 2: Deal 399 damage plus an additional 266 damage.

  • 450: Deal 1602 damage plus an additional 1068 damage.
  • 550: Deal 3464 damage plus an additional 2309 damage.

Level 3: Deal 532 damage plus an additional 354 damage.

  • 450: Deal 2136 damage plus an additional 1424 damage.
  • 550: Deal 4618 damage plus an additional 3078 damage.

Level 4: Deal 931 damage plus an additional 620 damage.

  • 450: Deal 3738 damage plus an additional 2492 damage.
  • 550: Deal 8082 damage plus an additional 5387 damage.

Level 5: Deal 1729 damage plus an additional 1151 damage.

  • 450: Deal 6942 damage plus an additional 4628 damage.
  • 550: Deal 15009 damage plus an additional 10004 damage.

Ability: Ducking Unstoppable
Color: Yellow
AP Cost: 7

Nothing stops the Juggerduck! Not even flight. Destroy the center two rows. If Juggerduck has 8 or more Momentum, send the target Airborne for 2 turns (destroyed tiles do not deal damage or gain AP).

(PASSIVE) Juggerduck cannot be Stunned or sent Airborne. Whenever any of Juggerduck’s teammates are Stunned or sent Airborne by the enemy, lose 3 Momentum to reduce the effect by 2 turns, and deal 797 damage.

450: Deal 3205 damage. 
550: Deal 6927 damage.

Level 2: Deal 1240 damage. 

  • 450: Deal 4987 damage. 
  • 550: Deal 10778 damage. 

Level 3: Send Airborne if Juggerduck has 7 or more Momentum. Deal 2126 damage.

  • 450: Send Airborne if Juggerduck has 7 or more Momentum. Deal 8548 damage. 
  • 550: Send Airborne if Juggerduck has 7 or more Momentum. Deal 18474 damage. 

Level 4: Send Airborne for 3 turns. Deal 1240 damage.

  • 450: Send Airborne for 3 turns. Deal 8724 damage.
  • 550: Send Airborne for 3 turns. Deal 18855 damage.

Level 5: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 2436 damage. 

  • 450: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 9794 damage. 
  • 550: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 21169 damage.