Man-Thing (Swamp Walker) 5*

Rarity

Release Date

June 24, 2026

Affiliations

Heroes, Midnight Sons, S.H.I.E.L.D., Supernatural, Thunderbolts

Biography

A powerful and nearly mindless force of nature, the macabre Man-Thing instinctively protects the innocent and burns all those who know fear.

After an A.I.M. ambush, a desperate Ted Sallis memorizes his notes before burning them and injects himself with serum SO-2 as he tries to escape his attackers. Unbeknownst to him, the swamp surrounding him contains the mystical Nexus of All Realities, which, combined with the serum’s transformative properties, changes him into Man-Thing.

Health & Match Damage

Lvl 255 / 450 / 550

Feeder Flow

Abilities

Ability: Moment of Thought
Color: Green
AP Cost: 8

Man-Thing lashes out at all that surrounds him. Deal 1595 damage to a random enemy, destroy 1 random tile(s), dealing 975 additional damage per tile.

Destroyed tiles do not generate AP, do not receive AP from cascades.

(Passive) Man-Thing instills fear into the hearts of all who see him. When attacked, Man-Thing sets his enemies ablaze, dealing 1107 damage and 221 permanent damage. For every Man-Things Repeater tile that has been made, increase damage by an additional 111.  

Ability: Swamp-Things
Color: Blue
AP Cost: 6

Man-Thing, protector of the Swamp, sees that all things in nature are kept as is. If there are fewer than 2 Man-Thing Repeater tiles on the board, create 1 3-turn Repeater tile(s). On tile completion, gain 1 Green AP.

If there are more than 2 friendly Man-Thing Repeater tiles, lower one tile’s timer by 1

(PASSIVE) While a Man-Thing Repeater tile is on the board, Man-Thing cannot be stunned.

Ability: Invasive Species
Color: Red
AP Cost: 7

Channeling the power of the Swamps, Man-Thing does what needs to be. Deal 1063 damage to the target enemy.

For every green tile matched, increase damage by 244.

*All character abilities are subject to change.