
Ability: Aerial Combo
Color: Red
AP Cost: 6
Sam Wilson boosts into the air, throwing attacks in multiple directions. Deal 1107 damage to the target, and 443 damage to their teammates. If used while Airborne, increase the damage by 40% and Sam Wilson returns from Airborne.
(PASSIVE) Whenever more than one enemy takes damage on a turn, create 2 strength 221 Strike tiles.
450: Deal 4451 damage to the target. Deal 1781 damage to their teammates. Increase by 40%. Create Strength 890 tiles.
550: Deal 9621 damage to the target. Deal 3848 damage to their teammates. Increase by 40%. Create Strength 1924 tiles.
Level 2: Deal 1240 damage to the target. Deal 532 damage to their teammates. Increase by 42%. Create Strength 243 tiles.
- 450: Deal 4985 damage to the target. Deal 2137 damage to their teammates. Increase by 42%. Create Strength 979 tiles.
- 550: Deal 10776 damage to the target. Deal 4618 damage to their teammates. Increase by 42%. Create Strength 979 tiles.
Level 3: Deal 1328 damage to the target. Deal 620 damage to their teammates. Increase by 44%. Create Strength 254 tiles.
- 450: Deal 5341 damage to the target. Deal 2493 damage to their teammates. Increase by 44%. Create Strength 1024 tiles.
- 550: Deal 11545 damage to the target. Deal 5387 damage to their teammates. Increase by 44%. Create Strength 2213 tiles.
Level 4: Deal 1550 damage to the target. Deal 709 damage to their teammates. Increase by 45%. Create Strength 298 tiles.
- 450: Deal 6231 damage to the target. Deal 2850 damage to their teammates. Increase by 45%. Create Strength 1202 tiles.
- 550: Deal 13469 damage to the target. Deal 6157 damage to their teammates. Increase by 45%. Create Strength 2597 tiles.
Level 5: Deal 1993 damage to the target. Deal 797 damage to their teammates. Increase by 50%. Create Strength 420 tiles.
- 450: Deal 8012 damage to the target. Deal 3206 damage to their teammates. Increase by 50%. Create Strength 1691 tiles.
- 550: Deal 17318 damage to the target. Deal 6926 damage to their teammates. Increase by 50%. Create Strength 3656 tiles.

Ability: Come Get Me!
Color: Yellow
AP Cost: 7
Sam Wilson taunts his enemies, drawing their attention from his teammates. Create 2 strength 89 Protect tiles. Then Sam Wilson goes Airborne for 2 turn(s).
(PASSIVE) If Sam Wilson is Airborne at the start of his turn, increase the strength of all friendly Strike and Protect tiles by 50%. Whenever Sam Wilson returns from being Airborne, burst heal his teammates for 975 health.
450: Create strength 356 tiles. Increase by 50%. Burst heal for 3917 health.
550: Create strength 770 tiles. Increase by 50%. Burst heal for 8466 health.
Level 2: Create strength 111 tiles. Increase by 60%. Burst heal for 1064 health.
- 450: Create strength 445 tiles. Increase by 60%. Burst heal for 4273 health.
- 550: Create strength 963 tiles. Increase by 60%. Burst heal for 9236 health.
Level 3: Create strength 134 tiles. Increase by 70%. Burst heal for 1152 health.
- 450: Create strength 534 tiles. Increase by 70%. Burst heal for 4630 health.
- 550: Create strength 1155 tiles. Increase by 70%. Burst heal for 10007 health.
Level 4: Create strength 167 tiles. Increase by 80%. Burst heal for 1330 health.
- 450: Create strength 668 tiles. Increase by 80%. Burst heal for 5343 health.
- 550: Create strength 1444 tiles. Increase by 80%. Burst heal for 11548 health.
Level 5: Create 3 strength 189 tiles. Increase by 100%. Burst heal for 1551 health.
- 450: Create 3 strength 757 tiles. Increase by 100%. Burst heal for 6232 health.
- 550: Create 3 strength 1636 tiles. Increase by 100%. Burst heal for 13469 health.

Ability: Brave New Whirl
Color: Blue
AP Cost: 6
Sam Wilson hurls his shield, sending it ricocheting flawlessly toward its target. Choose a Basic tile. Destroy that tile. Then, if possible, bounce to a different type of tile horizontally or vertically and destroy it. Repeat this until a different type can’t be found (Destroyed tiles do not deal damage or generate AP). Then deal 1107 damage to the target, increase by 221 for each tile hit. (Types: Team-Up, Strike, Attack, Protect, Countdown, Repeater, Web, Invisibility, Charged, Critical).
450: Deal 4451 damage increased by 890.
550: Deal 9621 damage increased by 1924.
Level 2: Deal 1328 damage increased by 309.
- 450: Deal 5341 damage increased by 1246.
- 550: Deal 11545 damage increased by 2694.
Level 3: Deal 1506 damage increased by 398.
- 450: Deal 6053 damage increased by 1602.
- 550: Deal 13085 damage increased by 3463.
Level 4: Deal 1683 damage increased by 486.
- 450: Deal 6766 damage increased by 1958.
- 550: Deal 14624 damage increased by 4233.
Level 5: Deal 2214 damage increased by 663.
- 450: Deal 8902 damage increased by 2670.
- 550: Deal 19242 damage increased by 5772.
