
Ability: Dimensional Teleport
Color: Blue
AP Cost: 7
Sidewinder activates his cloak and jumps “sideways” through interdimensional space, evading danger and sometimes bringing his allies with him. Sidewinder goes Away for 1-turn and creates a Strike tile of strength 9. When he returns, deal 83 damage and create a Serpent Society Repeater tile.
(PASSIVE) The first time each ally would take damage equal to at least 15% of their max health, instead send them Away for 1-turn. When they return, burst heal them for 7% of their max health.
270: Create a strength 18 tile. Deal 160 damage. Burst heal for 7% max health.
370: Create a strength 37 tile. Deal 336 damage. Burst heal for 7% max health.
- Level 2: Create a strength 18 tile. Deal 249 damage. Burst heal for 12% max health.
- 270: Create a strength 36 tile. Deal 480 damage. Burst heal for 12% max health.
- 370: Create a strength 74 tile. Deal 1008 damage. Burst heal for 12% max health.
- Level 3: Create a strength 27 tile. Deal 406 damage. Burst heal for 16% max health.
- 270: Create a strength 54 tile. Deal 782 damage. Burst heal for 16% max health.
- 370: Create a strength 111 tile. Deal 1643 damage. Burst heal for 16% max health.
- Level 4: Create a strength 72 tile. Deal 609 damage. Burst heal for 26% max health.
- 270: Create a strength 144 tile. Deal 1173 damage. Burst heal for 26% max health.
- 370: Create a strength 296 tile. Deal 2464 damage. Burst heal for 26% max health.
- Level 5: Create a strength 180 tile. Deal 784 damage. Burst heal for 45% max health.
- 270: Create a strength 360 tile. Deal 1511 damage. Burst heal for 45% max health.
- 370: Create a strength 740 tile. Deal 3137 damage. Burst heal for 45% max health.

Ability: White Collar Villainy
Color: Purple
AP Cost: 7
Sidewinder has a degree in economics, a pretty useful skill set in the field of villainy. Create a 2-turn Blue Countdown tile that generates 3 AP evenly amongst his strongest colors. While the tile is on the board, whenever an enemy makes a match, steal 2 AP in the color of the match, and whenever you make a match, your opponent steals 1 AP in that color.
(PASSIVE) If a friendly Serpent Society Repeater tile is on the board when you fire this ability, convert 2 random non-Purple basic tiles into Purple tiles.
270: Unchanged.
370: Unchanged.
Level 2: Create a 3-turn tile.
Level 3: Generate 4 AP.
Level 4: Create a 4-turn tile.
Level 5: Generate 5 AP. Convert 3 tiles.

Ability: Leader of the Serpent Society
Color: Yellow
AP Cost: 5
The strength of the Serpent Society grows as Sidewinder’s elaborate schemes slowly manifest. Create a 5-turn Serpent Society Repeater tile that deals 472 damage, then creates a copy of itself (max: 2).
(PASSIVE) Whenever a teammate makes a match, increase the damage dealt from that match by 53% for every Team-Up AP you have (max of 425%) Whenever you make a Team-Up match, gain 1 extra Team-Up AP if one of your teammates is a Villain.
270: Create a 5-turn tile that deals 907 damage. Increase damage by 53% (max of 425%)
370: Create a 5-turn tile that deals 1905 damage. Increase damage by 53% (max of 425%)
- Level 2: Create a 4-turn tile that deals 657 damage. Increase damage by 75% (max of 600%)
- 270: Create a 4-turn tile that deals 1263 damage. Increase damage by 75% (max of 600%)
- 370: Create a 4-turn tile that deals 2652 damage. Increase damage by 75% (max of 600%)
- Level 3: Create a 3-turn tile that deals 842 damage. Increase damage by 97% (max of 775%)
- 270: Create a 3-turn tile that deals 1618 damage. Increase damage by 97% (max of 775%)
- 370: Create a 3-turn tile that deals 3399 damage. Increase damage by 97% (max of 775%)
- Level 4: Create a 2-turn that deals 389 damage (max: 3). Increase damage by 119% (max of 950%). Gain 2 extra AP.
- 270: Create a 2-turn that deals 747 damage (max: 3). Increase damage by 119% (max of 950%). Gain 2 extra AP.
- 370: Create a 2-turn that deals 1570 damage (max: 3). Increase damage by 119% (max of 950%). Gain 2 extra AP.
- Level 5: Create a 1-turn that deals 102 damage (max: 6). Increase damage by 191% (max of 1525%).
- 270: Create a 1-turn that deals 196 damage (max: 6). Increase damage by 191% (max of 1525%).
- 370: Create a 1-turn that deals 411 damage (max: 6). Increase damage by 191% (max of 1525%).
