Ability: Electromagnetic Assault
Color: Red
AP Cost: 6
Deal 251 damage to the target, increased by 10% for each Locked enemy tile.
(PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy.
166: Deal 757 damage, increased by 10%. Deal 135 damage when a tile is unlocked.
266: Deal 944 damage, increased by 10%. Deal 168 damage when a tile is unlocked.
- Level 2: Deal 279 damage, increased by 12%. Deal 51 damage when a tile is unlocked.
- 166: Deal 840 damage, increased by 12%. Deal 153 damage when a tile is unlocked.
- 266: Deal 1048 damage, increased by 12%. Deal 168 damage when a tile is unlocked.
- Level 3: Deal 334 damage, increased by 14%. Deal 62 damage when a tile is unlocked.
- 166: Deal 1007 damage, increased by 14%. Deal 186 damage when a tile is unlocked.
- 266: Deal 1256 damage, increased by 14%. Deal 232 damage when a tile is unlocked.
- Level 4: Deal 392 damage, increased by 16%. Deal 79 damage when a tile is unlocked.
- 166: Deal 1181 damage, increased by 16%. Deal 236 damage when a tile is unlocked.
- 266: Deal 1473 damage, increased by 16%. Deal 294 damage when a tile is unlocked.
- Level 5: Deal 557 damage, increased by 20%. Deal 113 damage when a tile is unlocked.
- 166: Deal 1681 damage, increased by 20%. Deal 338 damage when a tile is unlocked
- 266: Deal 2096 damage, increased by 20%. Deal 420 damage when a tile is unlocked.
Ability: Magnetic Lockdown
Color: Blue
AP Cost: 7
Victor turns his opponent’s armaments against them. Lock up to 2 random enemy Special tiles, deal 56 damage, and stun the target for 2 turns.
For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 5% increased damage.
166: Deal 168 damage. Deal 5% increased damage.
266: Deal 210 damage. Deal 5% increased damage.
- Level 2: Deal 112 damage. Deal 10% increased damage.
- 166: Deal 336 damage. Deal 10% increased damage.
- 266: Deal 420 damage. Deal 10% increased damage.
- Level 3: Lock 4 tiles. Deal 140 damage. Stun for 3 turns. Deal 15% increased damage.
- 166: Lock 4 tiles. Deal 420 damage. Stun for 3 turns. Deal 15% increased damage
- 266: Lock 4 tiles. Deal 525 damage. Stun for 3 turns. Deal 15% increased damage
- Level 4: Deal 280 damage. Deal 20% increased damage.
- 166: Deal 840 damage. Deal 20% increased damage.
- 266: Deal 1050 damage. Deal 20% increased damage.
- Level 5: Lock 6 tiles. Deal 560 damage. Stun for 4 turns. Deal 25% increased damage.
- 166: Lock 6 tiles. Deal 1680 damage. Stun for 4 turns. Deal 25% increased damage.
- 266: Lock 6 tiles. Deal 2100 damage. Stun for 4 turns. Deal 25% increased damage.
Ability: High Voltage
Color: Black
AP Cost: 6
Victor lets out an uncontrolled electric blast. Select an enemy special tile (including Locked): destroy that tile, then destroy the closest enemy special tile within 2 tiles. Repeat this effect until a valid tile cannot be found. Locked tiles targeted by the ability are fully destroyed and deal 40% extra damage. (Destroyed tiles deal damage, but do not generate AP). Then deal 56 damage to the enemy team.
166: Deal 40% increase damage. Deal 168 team damage.
266: Deal 40% increase damage. Deal 210 team damage.
- Level 2: Deal 55% increased damage. Deal 78 team damage.
- 166: Deal 55% increase damage. Deal 235 team damage.
- 266: Deal 55% increase damage. Deal 294 team damage.
- Level 3: Deal 90% increased damage. Deal 101 team damage.
- 166: Deal 90% increase damage. Deal 302 team damage.
- 266: Deal 90% increase damage. Deal 378 team damage.
- Level 4: Find tiles within 3 tiles. Deal 150% increased damage. Deal 112 team damage.
- 166: Find tiles within 3 tiles. Deal 150% increase damage. Deal 336 team damage.
- 266: Find tiles within 3 tiles. Deal 150% increase damage. Deal 420 team damage.
- Level 5: Deal 200% increased damage. Deal 224 team damage.
- 166: Deal 200% increase damage. Deal 672 team damage.
- 266: Deal 200% increase damage. Deal 840 team damage.