Victor Mancha (Runaways) 3*

Rarity

Release Date

February 8, 2024

Affiliations

Enhanced, Heroes, Runaways, Synthetic

Biography

Created by the evil sentient robot Ultron with DNA from his human mother, the Latin American Victor Mancha is the cybernetic immaculate child—a teenaged boy programmed to infiltrate the Avengers and destroy them, that is until Victor resists his programming and joins the Super Hero team, the Runaways.

Health & Match Damage

Lvl 40 / 166 / 266

Feeder Flow

Abilities

Ability: Electromagnetic Assault
Color: Red
AP Cost: 6

Deal 251 damage to the target, increased by 10% for each Locked enemy tile.

 

(PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy.

166: Deal 757 damage, increased by 10%. Deal 135 damage when a tile is unlocked.

266: Deal 944 damage, increased by 10%. Deal 168 damage when a tile is unlocked.

  • Level 2: Deal 279 damage, increased by 12%. Deal 51 damage when a tile is unlocked.
    • 166: Deal 840 damage, increased by 12%. Deal 153 damage when a tile is unlocked.
    • 266: Deal 1048 damage, increased by 12%. Deal 168 damage when a tile is unlocked.
  • Level 3: Deal 334 damage, increased by 14%. Deal 62 damage when a tile is unlocked.
    • 166: Deal 1007 damage, increased by 14%. Deal 186 damage when a tile is unlocked.
    • 266: Deal 1256 damage, increased by 14%. Deal 232 damage when a tile is unlocked.
  • Level 4: Deal 392 damage, increased by 16%. Deal 79 damage when a tile is unlocked.
    • 166: Deal 1181 damage, increased by 16%. Deal 236 damage when a tile is unlocked.
    • 266: Deal 1473 damage, increased by 16%. Deal 294 damage when a tile is unlocked.
  • Level 5: Deal 557 damage, increased by 20%. Deal 113 damage when a tile is unlocked.
    • 166: Deal 1681 damage, increased by 20%. Deal 338 damage when a tile is unlocked
    • 266: Deal 2096 damage, increased by 20%. Deal 420 damage when a tile is unlocked.

Ability: Magnetic Lockdown
Color: Blue
AP Cost: 7

Victor turns his opponent’s armaments against them. Lock up to 2 random enemy Special tiles, deal 56 damage, and stun the target for 2 turns.

For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 5% increased damage.

166: Deal 168 damage. Deal 5% increased damage.

266: Deal 210 damage. Deal 5% increased damage.

  • Level 2: Deal 112 damage. Deal 10% increased damage.
    • 166: Deal 336 damage. Deal 10% increased damage.
    • 266: Deal 420 damage. Deal 10% increased damage.
  • Level 3: Lock 4 tiles. Deal 140 damage. Stun for 3 turns. Deal 15% increased damage.
    • 166: Lock 4 tiles. Deal 420 damage. Stun for 3 turns. Deal 15% increased damage
    • 266: Lock 4 tiles. Deal 525 damage. Stun for 3 turns. Deal 15% increased damage
  • Level 4: Deal 280 damage. Deal 20% increased damage.
    • 166: Deal 840 damage. Deal 20% increased damage.
    • 266: Deal 1050 damage. Deal 20% increased damage.
  • Level 5: Lock 6 tiles. Deal 560 damage. Stun for 4 turns. Deal 25% increased damage.
    • 166: Lock 6 tiles. Deal 1680 damage. Stun for 4 turns. Deal 25% increased damage.
    • 266: Lock 6 tiles. Deal 2100 damage. Stun for 4 turns. Deal 25% increased damage.

Ability: High Voltage
Color: Black
AP Cost: 6

Victor lets out an uncontrolled electric blast. Select an enemy special tile (including Locked): destroy that tile, then destroy the closest enemy special tile within 2 tiles. Repeat this effect until a valid tile cannot be found. Locked tiles targeted by the ability are fully destroyed and deal 40% extra damage. (Destroyed tiles deal damage, but do not generate AP). Then deal 56 damage to the enemy team.

166: Deal 40% increase damage. Deal 168 team damage.

266: Deal 40% increase damage. Deal 210 team damage.

  • Level 2: Deal 55% increased damage. Deal 78 team damage.
    • 166: Deal 55% increase damage. Deal 235 team damage.
    • 266: Deal 55% increase damage. Deal 294 team damage.
  • Level 3: Deal 90% increased damage. Deal 101 team damage.
    • 166: Deal 90% increase damage. Deal 302 team damage.
    • 266: Deal 90% increase damage. Deal 378 team damage.
  • Level 4: Find tiles within 3 tiles. Deal 150% increased damage. Deal 112 team damage.
    • 166: Find tiles within 3 tiles. Deal 150% increase damage. Deal 336 team damage.
    • 266: Find tiles within 3 tiles. Deal 150% increase damage. Deal 420 team damage.
  • Level 5: Deal 200% increased damage. Deal 224 team damage.
    • 166: Deal 200% increase damage. Deal 672 team damage.
    • 266: Deal 200% increase damage. Deal 840 team damage.