Victor Mancha (Victorious) 5*

Rarity

Release Date

February 8, 2024

Affiliations

Enhanced, Synthetic, Villains

Biography

In one future, Victor Mancha fell to evil influences and became a super villain. In this future, he was powerful enough to defeat the Avengers, including that world's Captain America and a heroic Scorpion, as well as a contingent of the X-Men. Can that power be contained, or is the current Victor Mancha fated to become Victorious?

Health & Match Damage

Lvl 255 / 450 / 550

Feeder Flow

Abilities

Ability: Maximum Voltage
Color: Black
AP Cost: 7

Victorious erupts with devastating electrical energy, causing destruction all around him. Deals 1107 damage to the enemy team, then creates 1 random basic Shrapnel tile(s).

(PASSIVE) If there are 10 or more Shrapnel tiles on the board, this ability becomes Electromagnetic Tempest.

450: Deal 4451 damage.
550: Deal 9621 damage.

  • Level 2: Deal 1240 damage.
    • 450: Deal 4985 damage.
    • 550: Deal 10776 damage.
  • Level 3: Deal 1328 damage. Create 2 Shrapnel tiles.
    • 450: Deal 5341 damage. Create 2 Shrapnel tiles.
    • 550: Deal 11545 damage. Create 2 Shrapnel tiles.
  • Level 4: Deal 1506 damage.
    • 450: Deal 6053 damage.
    • 550: Deal 13085 damage
  • Level 5: Deal 1993 damage. Create 3 Shrapnel tiles.
    • 450: Deal 8012 damage. Create 3 Shrapnel tiles.
    • 550: Deal 17318 damage. Create 3 Shrapnel tiles.

Ability: Electromagnetic Tempest
Color: Black
AP Cost: 5

Select a Shrapnel tile: destroy that tile, then destroy the closest Shrapnel or Special tile within 3 tile(s). Repeat this effect until a valid tile cannot be found. Shrapnel tiles targeted by this ability deal 50% extra damage. (Destroyed tiles deal damage, but do not generate AP). 

When this ability is used, or if there are less than 7 Shrapnel tiles on the board, this ability becomes Maximum Voltage. 

450: Unchanged.
550: Unchanged.

  • Level 2: Deal 70% extra damage.
    • 450: Unchanged.
    • 550: Unchanged.
  • Level 3: Deal 100% extra damage.
    • 450: Unchanged.
    • 550: Unchanged.
  • Level 4: Deal 140% extra damage.
    • 450: Unchanged.
    • 550: Unchanged.
  • Level 5: Deal 200% extra damage.
    • 450: Unchanged.
    • 550: Unchanged.

Ability: Magnetized Oppression​
Color: Blue
AP Cost: 8

Lock up to 2 random enemy Special tiles, deal 443 damage, and stun the target for 2 turns. For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 10% increased damage.

(PASSIVE) Whenever Victor Mancha makes a match, he creates a random basic Shrapnel tile on the board.

450: Deal 1781 damage. Deal 10% increased damage.
550: Deal 3848 damage. Deal 10% increased damage.

  • Level 2: Deal 532 damage. Deal 15% increased damage.
    • 450: Deal 2137 damage. Deal 15% increased damage.
    • 550: Deal 4618 damage. Deal 15% increased damage.
  • Level 3: Lock 4 tiles. Deal 620 damage. Stun for 3 turns. Deal 20% increased damage.
    • 450:  Lock 4 tiles. Deal 2493 damage. Stun for 3 turns. Deal 20% increased damage
    • 550: Lock 4 tiles. Deal 5387 damage. Stun for 3 turns. Deal 20% increased damage
  • Level 4: Deal 797 damage. Deal 25% increased damage.
    • 450: Deal 3206 damage. Deal 25% increased damage.
    • 550: Deal 6926 damage. Deal 25% increased damage.
  • Level 5: Lock 6 tiles. Deals 2215 damage. Stun for 4 turns. Deal 30% increased damage.
    • 450: Lock 6 tiles. Deals 8905 damage. Stun for 4 turns. Deal 30% increased damage.
    • 550: Lock 6 tiles. Deals 19240 damage. Stun for 4 turns. Deal 30% increased damage.

 

Ability: Victory Barrage Assault
Color: Red
AP Cost: 6

Victorious fires a volley of shrapnel, aiming to finish off his foes. Select a 5×5 grid of tiles: Deal 1905 damage increased by 5% for each Shrapnel tile in the selection, then creates 2 random basic Shrapnel tiles.

(PASSIVE) Whenever a Shrapnel tile is created, depower enemy Protect tiles by 10%.

450: Deal 7656 damage, increased by 5%. Depower tiles by 10%
550: Deal 16547 damage, increased by 5%. Depower tiles by 10%

  • Level 2: Deal 2000 damage, increased by 8%. Depower tiles by 11%.
    • 450: Deal 8039 damage, increased by 8%. Depower tiles by 11%.
    • 550: Deal 17374 damage, increased by 8%. Depower tiles by 11%.
  • Level 3: Deal 2076 damage, increased by 12%.
    • 450: Deal 8345 damage, increased by 12%.
    • 550: Deal 18036 damage, increased by 12%.
  • Level 4: Deal 2210 damage, increase by 15%. Depower tiles by 12%.
    • 450: Deal 8881 damage, increase by 15%. Depower tiles by 12%.
    • 550: Deal 19195 damage, increase by 15%. Depower tiles by 12%.
  • Level 5: Deal 2667 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
    • 450: Deal 10718 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
    • 550: Deal 23166 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%