
Ability: Priority Threat
Color: Purple
AP Cost: 6
Using his experience and tactical acumen, Barnes identifies the most dangerous enemy on the field, and directs the Thunderbolts to neutralize the threat! Select an enemy as the Priority Threat, then deal a hit of 753 damage to them for each active allied Thunderbolt.
(PASSIVE) At the start of his turn, a random active enemy becomes the Priority Threat if there is no active Priority Threat. Whenever a Thunderbolt ally deals damage, deal 35% of the damage dealt to the Priority Threat (this damage is unaffected by Strike and Protect tiles, and other damage modifiers).
450: Deal 3027 damage. Deal 35% of the damage dealt.
550: Deal 6542 damage. Deal 35% of the damage dealt.
- Level 2: Deal 797 damage. Deal 40% of the damage dealt.
- 450: Deal 3206 damage. Deal 40% of the damage dealt.
- 550: Deal 6928 damage. Deal 40% of the damage dealt.
- Level 3: Deal 842 damage. Deal 45% of the damage dealt.
- 450: Deal 3384 damage. Deal 45% of the damage dealt.
- 550: Deal 7314 damage. Deal 45% of the damage dealt.
- Level 4: Deal 944 damage. Deal 50% of the damage dealt.
- 450: Deal 3793 damage. Deal 50% of the damage dealt.
- 550: Deal 8197 damage. Deal 50% of the damage dealt.
- Level 5: Deal 1108 damage. Deal 65% of the damage dealt.
- 450: Deal 4453 damage. Deal 65% of the damage dealt.
- 550: Deal 9623 damage. Deal 65% of the damage dealt.

Ability: Better Bionics
Color: Red
AP Cost: 5
This upgrade comes with a host of new features including: gyroscopic recoil compensators, retractable punching dagger, and a miniature flame thrower. It’s also lighter and more durable to boot! Deal 886 team damage.
(PASSIVE) Whenever a Thunderbolt ally makes a match, do the following based on its color:
PURPLE: Deal an extra hit equal to 443.
RED: Deal 532 bonus match damage.
YELLOW: Gain 1 additional Yellow AP.
450: Deal 3561 team damage. Deal an extra hit equal to 1781. Deal 2137 bonus match damage.
550: Deal 7696 team damage. Deal an extra hit equal to 3848. Deal 4618 bonus match damage.
- Level 2: Deal 3917 team damage. Deal an extra hit equal to 1959. Deal 2351 bonus match damage.
- 450: Deal 975 team damage. Deal an extra hit equal to 487. Deal 585 bonus match damage.
- 550: Deal 8466 team damage. Deal an extra hit equal to 4233. Deal 5080 bonus match damage.
- Level 3: Deal 1063 team damage. Deal an extra hit equal to 532. Deal 638 bonus match damage.
- 450: Deal 4273 team damage. Deal an extra hit equal to 2137. Deal 2564 bonus match damage.
- 550: Deal 9235 team damage. Deal an extra hit equal to 4618. Deal 5542 bonus match damage.
- Level 4: Deal 1240 team damage. Deal an extra hit equal to 620. Deal 745 bonus match damage.
- 450: Deal 4985 team damage. Deal an extra hit equal to 2493. Deal 2992 bonus match damage.
- 550: Deal 10774 team damage. Deal an extra hit equal to 5387. Deal 6465 bonus match damage.
- Level 5: Deal 1595 team damage. Deal an extra hit equal to 797. Deal 958 bonus match damage.
- 450: Deal 6410 team damage. Deal an extra hit equal to 3206. Deal 3847 bonus match damage.
- 550: Deal 13853 team damage. Deal an extra hit equal to 6926. Deal 8312 bonus match damage.

Ability: A New Mission
Color: Yellow
AP Cost: 9
Taking Nick Fury’s place as ‘the Man on the Wall,’ Barnes recruits a new team of Thunderbolts to continue the fight against existential threats to the Earth. Select as many basic or enemy Strike, Attack, or Protect tiles as you have Thunderbolts on the team and convert them into 2-turn Countdown tiles. These tiles deal 1639 damage if converted from enemy Strike, Attack, and Protect tiles, otherwise they deal 3854 damage.
450: Deal 6588 damage if converted from enemy tiles, otherwise deal 15490 damage.
550: Deal 14239 damage if converted from enemy tiles, otherwise deal 33480 damage.
- Level 2: Deal 2259 damage if converted from enemy tiles, otherwise deal 4474 damage.
- 450: Deal 9078 damage if converted from enemy tiles, otherwise deal 17984 damage.
- 550: Deal 19621 damage if converted from enemy tiles, otherwise deal 38870 damage.
- Level 3: Deal 2880 damage if converted from enemy tiles, otherwise deal 5095 damage.
- 450: Deal 11575 damage if converted from enemy tiles, otherwise deal 20478 damage.
- 550: Deal 25018 damage if converted from enemy tiles, otherwise deal 44261 damage.
- Level 4: Deal 4165 damage if converted from enemy tiles, otherwise deal 6378 damage.
- 450: Deal 16740 damage if converted from enemy tiles, otherwise deal 25636 damage.
- 550: Deal 36181 damage if converted from enemy tiles, otherwise deal 55409 damage.
- Level 5: Deal 6689 damage if converted from enemy tiles, otherwise deal 8903 damage.
- 450: Deal 26886 damage if converted from enemy tiles, otherwise deal 35782 damage.
- 550: Deal 58109 damage if converted from enemy tiles, otherwise deal 77339 damage.
