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Ghost Rider (Cosmic Invasion) 6*

Ghost Rider (Cosmic Invasion) 6*

Ability: Cosmic HellfireColor: GreenAP Cost: 6 Deal 4438 damage, then create 1 Cosmic tile(s). (PASSIVE) For each Cosmic tile on the board, Ghost Rider deals 6% increased damage and takes 6% decreased damage (max 5 tiles). Cosmic tiles deal an additional 1530 damage...

Mister Fantastic (The Maker) 4*

Mister Fantastic (The Maker) 4*

Ability: The Ultimate FutureColor: BlueAP Cost: 7 One Universe. One Future. The Maker’s work begins, and he can do better. Select a non-friendly tile to convert into a 4-turn Countdown tile that increases Progress by 5, then deals damage equal to the current Progress...

Nova (Frankie Raye) 5*

Nova (Frankie Raye) 5*

Ability: Gold CometColor: GreenAP Cost: 6 Create 3 Charged tiles, then Nova goes Airborne for 3 turns. (PASSIVE) When Nova goes Airborne and at the Start of her turn while Airborne, she deals 199 damage to the enemy team for each Charged tile on the board. 450: Deal...

Hobgoblin (Roderick Kingsley) 5*

Hobgoblin (Roderick Kingsley) 5*

Ability: Decoys and DopplegangersColor: PurpleAP Cost: 6 Create 1 3-turn Decoy Repeater tile(s) that will fire a random Pumpkin Bomb effect from New Gob, New Tricks. (PASSIVE) At the start of the battle, create a Decoy Repeater tile. Whenever Hobgoblin would take more...

Phyla-Vell (Martyr) 5*

Phyla-Vell (Martyr) 5*

Ability: Oblivion SwordColor: BlackAP Cost: 8 Charged with the endless power of Oblivion Martyr’s blade is capable of annihilating all it touches. Increases the base match damage of each of Phyla’s match strengths to the strongest on the team in that color plus 10%...

Victor Mancha (Runaways) 3*

Victor Mancha (Runaways) 3*

Ability: Electromagnetic AssaultColor: RedAP Cost: 6 Deal 251 damage to the target, increased by 10% for each Locked enemy tile.   (PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy. 166: Deal 757 damage, increased by 10%. Deal 135 damage...

Victor Mancha (Victorious) 5*

Victor Mancha (Victorious) 5*

Ability: Maximum VoltageColor: BlackAP Cost: 7 Victorious erupts with devastating electrical energy, causing destruction all around him. Deals 1107 damage to the enemy team, then creates 1 random basic Shrapnel tile(s). (PASSIVE) If there are 10 or more Shrapnel tiles...

Hunter (Midnight Suns) 5*

Hunter (Midnight Suns) 5*

Ability: Unity CollarColor: PurpleAP Cost: 7 The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark...

Hunter (Initiate) 3*

Hunter (Initiate) 3*

Ability: InspireColor: PurpleAP Cost: 3 The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%. (PASSIVE) If a Yellow or Blue match is...

Omega Red (Horseman of Pestilence) 5*

Omega Red (Horseman of Pestilence) 5*

Ability: Tentacle WhipColor: RedAP Cost: 7 As the Horseman of Pestilence, Omega Red has only become more savage with his tentacles, lashing out in quick succession. Deals 3 hits of 797 damage to the target enemy and heals Omega Red for 10% of the total damage done....

Omega Red (Arkady Rossovich) 3*

Omega Red (Arkady Rossovich) 3*

Ability: Tentacle SnareColor: RedAP Cost: 7 Using his tentacles to ensnare his foes, Omega Red drains their life force, boosting his healing factor and strength. Deals 345 damage to the target enemy and heals Omega Red for 10% of the damage dealt. Additionally, for...