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Red Skull (Johann Schmidt) 5*

Red Skull (Johann Schmidt) 5*

Ability: Rise of HydraColor: BlackAP Cost: 0 As Johann Schmidt prepares the world for his rule, he plants the seeds for what will become the Hydra menace. (PASSIVE) Whenever a friendly Hydra tile expires, remove a random enemy special tile. At the start of Red Skull’s...

Galactus (World Eater) 6*

Galactus (World Eater) 6*

Ability: Cosmic ResilienceColor: BlueAP Cost: 7 Remove up to 3 random Cosmic tiles, then for each one removed, burst heal Galactus by 9162 and deal 2618 team damage. (PASSIVE) Galactus cannot be Stunned or sent Airborne. For every 18323 total damage Galactus takes in...

Mister Fantastic (The Maker) 4*

Mister Fantastic (The Maker) 4*

Ability: The Ultimate FutureColor: BlueAP Cost: 7 One Universe. One Future. The Maker’s work begins, and he can do better. Select a non-friendly tile to convert into a 4-turn Countdown tile that increases Progress by 5, then deals damage equal to the current Progress...

Maximus (Inhuman Royal) 4*

Maximus (Inhuman Royal) 4*

Ability: The Magnificent!Color: BlackAP Cost: 10 The culmination of all his planning and machinations. Maximus reveals his next great work for which they will surely call him “Maximus, The Magnificent!” Remove all Strike, Attack, and Protect tiles, then create a...

Black King (Sebastian Shaw) 4*

Black King (Sebastian Shaw) 4*

Ability: Kinetic NegotiationColor: BlackAP Cost: 0 (PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals...