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Famine (First Horsemen) 4*

Famine (First Horsemen) 4*

Ability: Ravenous HungerColor: PurpleAP Cost: 8 How long has it been since we have eaten? Deal 741 damage. Create a 3-turn Repeater tile that destroys 1 randomly selected surrounding tile(s). Gain 176 health for each tile destroyed. Destroyed tiles do not generate AP...

Drop Bears (Koalicus Cadericus) 5*

Drop Bears (Koalicus Cadericus) 5*

Ability: Choc a Block with Bears?! Color: GreenAP Cost: 6 What's that in the sky? A cuddly wuddly bear? That landing's gotta hurt. Create 1 2-turn Countdown tile(s). On Countdown tile completion, create 1 Strength 930 Strike tile(s) in the surrounding board location,...

War (First Horseman) 5*

War (First Horseman) 5*

Ability: Vermilion The Red Sword of WarColor: RedAP Cost: 7 War wields Vermilion, a blade consumed by her fire, to strike down the opposition. Deal 2990 damage. Create 1 2-Turn Red Sword of War Countdown tile(s). At the start of the turn, for each friendly Red Sword...

Viper (Ophelia Sarkissian) 4*

Viper (Ophelia Sarkissian) 4*

Ability: Viper's VenomColor: PurpleAP Cost: 6 A specialist in various toxins, even the toughest of foes is laid low before her. Create a 1, 2, and 3-turn Hydra tile that each deal 232 damage.  (PASSIVE) Viper’s ability damage deals an additional hit, but burst heals...

Black King (Sebastian Shaw) 4*

Black King (Sebastian Shaw) 4*

Ability: Kinetic NegotiationColor: BlackAP Cost: 0 (PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals...