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Nico Minoru (Runaways) 4*

Nico Minoru (Runaways) 4*

4 STAR: LEVEL 370 Ability: When Blood is ShedColor: BlueAP Cost: 0 (BEFORE)(PASSIVE) “...Let the Staff of One emerge!” When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico’s powers with new powers while it’s on the...

Doctor Strange (Sorcerer Supreme) 5*

Doctor Strange (Sorcerer Supreme) 5*

Ability: Crimson Bands of CyttorakColor: BlueAP Cost: 6 By Cyttorak's seventh crimson band — let this brilliant whip ensnare your hand! Converts a chosen basic tile into a 1-turn Countdown tile, then stuns the target for 1 turns. The tile destroys 3 enemy AP of its...

X-23 (Weapon Hex) 5*

X-23 (Weapon Hex) 5*

Ability: Scarlet StormColor: RedAP Cost: 5 X-23 erupts with unrelenting rage. Create a 2-turn Scarlet Storm Countdown tile. While this tile is on the board, X-23 deals 90% increased damage, she gains 45% increased effect from Strike tiles, and at the start of her...

Hunter (Midnight Suns) 5*

Hunter (Midnight Suns) 5*

Ability: Unity CollarColor: PurpleAP Cost: 7 The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark...

Hunter (Initiate) 3*

Hunter (Initiate) 3*

Ability: InspireColor: PurpleAP Cost: 3 The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%. (PASSIVE) If a Yellow or Blue match is...