Ability: The Devil's DueColor: BlackAP Cost: 5 Mephisto draws up a fresh contract. Choose a color or Team-Up. The enemy team steals up to 2 AP of that color, taking 100 damage for each AP stolen. (PASSIVE) At the end of each enemy turn, for each color (including...
Characters
Mephisto (Lord of Hell) 5*
Ability: Soul ProprietorColor: BlackAP Cost: 6 Mephisto bolsters his attack with pure soul energy. Deal 2126 damage to the target. (PASSIVE) Whenever another character would be healed, reduce that healing by 8.5% and permanently increase the damage of this ability by...
Blade (Daywalker) 3* [REBALANCE]
Ability: NightstalkerColor: BlackAP Cost: 7 (8 Before) 3 STAR: LEVEL 266 Before: Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 1006 damage to the target, and then creates a Green Repeater tile that activates...
Agatha Harkness (Coven Leader) 5*
Ability: Illusory RunesColor: PurpleAP Cost: 5 Agatha befuddles her enemies with a variety of illusions. Create 2 4-turn Illusion Repeater tiles. When activated it deals 1240 damage to a random enemy and creates a copy of itself. Whenever an Illusion tile is...
Agatha Harkness (Governess) 3*
Ability: Discordant HexColor: PurpleAP Cost: 4 Agatha bewitches her opponent, muddling their perception of friend and foe. The target deals 223 damage to one of their allies, chosen randomly. (PASSIVE) Whenever an enemy deals damage to themselves or their allies,...
Deadpool (Devpool) 3*
Ability: Customer SupportColor: YellowAP Cost: 6 What’s that? This guy’s WINNING?! Say no more! I’ll deal 173 damage to your target plus, I dunno, 10% of the damage they’ve dealt our team. (Alright, MAYBE I’m taking it a little personal.) (PASSIVE) Listen, I know...
Jubilee (Vampire) 3*
Ability: ExsanguinateColor: RedAP Cost: 6 Jubilee and her newly made allies converge on the target. Deal a hit of 162 damage to the target, and then an extra hit for each Marked character. (PASSIVE) Jubilee heals for 18% of all damage she deals. 166: Each hit deals...
Doctor Doom (Infamous Iron Man) 4*
Ability: Technomagical MasteryColor: BlackAP Cost: 6 Magic and technology cannot be combined. Or so says common knowledge. Doom scoffs at the common. Deal 556 damage, plus 25% for each Supernatural or Technologist ally. Each of these allies takes 174 damage, reduced...
Nico Minoru (Runaways) 4*
4 STAR: LEVEL 370 Ability: When Blood is ShedColor: BlueAP Cost: 0 (BEFORE)(PASSIVE) “...Let the Staff of One emerge!” When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico’s powers with new powers while it’s on the...
Doctor Strange (Sorcerer Supreme) 5*
Ability: Crimson Bands of CyttorakColor: BlueAP Cost: 6 By Cyttorak's seventh crimson band — let this brilliant whip ensnare your hand! Converts a chosen basic tile into a 1-turn Countdown tile, then stuns the target for 1 turns. The tile destroys 3 enemy AP of its...
X-23 (Weapon Hex) 5*
Ability: Scarlet StormColor: RedAP Cost: 5 X-23 erupts with unrelenting rage. Create a 2-turn Scarlet Storm Countdown tile. While this tile is on the board, X-23 deals 90% increased damage, she gains 45% increased effect from Strike tiles, and at the start of her...
Hunter (Midnight Suns) 5*
Ability: Unity CollarColor: PurpleAP Cost: 7 The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark...
Hunter (Initiate) 3*
Ability: InspireColor: PurpleAP Cost: 3 The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%. (PASSIVE) If a Yellow or Blue match is...