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Silk (Cindy Moon) 4* [REBALANCE]

Silk (Cindy Moon) 4* [REBALANCE]

Ability: String ShotColor: YellowAP Cost: 7 4 STAR: LEVEL 370Before: Silk swings onto the scene to support her allies with protective webbing. Creates 1 Fortified Web tile(s). Then, improves 1 friendly Strike, Attack, or Protect tile(s) by 48. (PASSIVE) Whenever you...

Electro (Maxwell Dillon) 2*

Electro (Maxwell Dillon) 2*

Ability: Lightning VoltsColor: GreenAP Cost: 7 Select a Charged or Black basic tile. Deal 34 damage plus 17 for each Amp Electro has, then destroy the row of the selected tile and lose 3 Amps. (Destroyed tiles do not deal damage or generate AP). (PASSIVE) Whenever...

Jubilee (Phoenix Force) 5*

Jubilee (Phoenix Force) 5*

Ability: Zenith BlastColor: RedAP Cost: 6 Jubilee primes a powerful explosion, fueled by the memories of lives lost. Destroy a random friendly unlocked Extra Life tile, then deal 4208 damage to the target, increased by 10% for each friendly Extra Life tile destroyed...

Jubilee (Vampire) 3*

Jubilee (Vampire) 3*

Ability: ExsanguinateColor: RedAP Cost: 6 Jubilee and her newly made allies converge on the target. Deal a hit of 162 damage to the target, and then an extra hit for each Marked character. (PASSIVE) Jubilee heals for 18% of all damage she deals. 166: Each hit deals...

Mister Sinister (Nathaniel Essex) 5* [REBALANCE]

Mister Sinister (Nathaniel Essex) 5* [REBALANCE]

Ability: Original SinisterColor: BlackAP Cost: 0 LEVEL 550 BEFORE (PASSIVE) Mister Sinister gleefully tosses one of his closes into the line of fire. If an enemy would deal 15076 or more damage and the friendly team has at least 3 Black AP, dream 3 friendly Black AP,...

Doctor Doom (Infamous Iron Man) 4*

Doctor Doom (Infamous Iron Man) 4*

Ability: Technomagical MasteryColor: BlackAP Cost: 6 Magic and technology cannot be combined. Or so says common knowledge. Doom scoffs at the common. Deal 556 damage, plus 25% for each Supernatural or Technologist ally. Each of these allies takes 174 damage, reduced...

Aunt May (Golden Oldie) 5*

Aunt May (Golden Oldie) 5*

Ability: Cake QuestColor: YellowAP Cost: 0 (PASSIVE) As his newest herald, Aunt May seeks out more sponge cake for Galactus. At the start of Aunt May’s turn, convert 1 random basic tile to Yellow. Whenever an ally makes a Yellow match, heal them for 443 health....

Aunt May (Iron May) 3*

Aunt May (Iron May) 3*

Ability: Iron WisdomColor: YellowAP Cost: 0 (PASSIVE) Aunt May draws upon a lifetime of experience and wisdom to guide her team. Aunt May grants her team 40% increased match damage, 45% increased ability damage, and 5% increased maximum health. If Aunt May is below...

Invisible Woman (Classic) 4*

Invisible Woman (Classic) 4*

Ability: Grant InvisibilityColor: YellowAP Cost: 7 4 STAR: LEVEL 370 Sue Storm uses her invisibility powers to vanish before the enemy’s eyes, protecting herself and her teammates. Creates a Yellow Invisibility tile targeting Invisible Woman and 1 (Before: 0) strength...

Black King (Sebastian Shaw) 4*

Black King (Sebastian Shaw) 4*

Ability: Kinetic NegotiationColor: BlackAP Cost: 0 (PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals...

Nico Minoru (Runaways) 4*

Nico Minoru (Runaways) 4*

4 STAR: LEVEL 370 Ability: When Blood is ShedColor: BlueAP Cost: 0 (BEFORE)(PASSIVE) “...Let the Staff of One emerge!” When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico’s powers with new powers while it’s on the...

Nico Minoru (Runaways) 4*

Gertrude Yorkes (Runaways) 4*

Ability: Prehistoric PairingColor: YellowAP Cost: 0 4 Star: Level 370 (BEFORE) (PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn...

Nico Minoru (Runaways) 4*

Karolina Dean (Runaways) 4*

4 STAR: LEVEL 370 Ability: Team SpiritColor: YellowAP Cost: 6 (BEFORE)As long as they stick together, nothing can keep the Runaways down. Karolina Dean builds a barrier of light to protect her team. Creates 2 strength 41 Protect tiles. For every Runaway on her team,...

Phyla-Vell (Martyr) 5*

Phyla-Vell (Martyr) 5*

Ability: Oblivion SwordColor: BlackAP Cost: 8 Charged with the endless power of Oblivion Martyr’s blade is capable of annihilating all it touches. Increases the base match damage of each of Phyla’s match strengths to the strongest on the team in that color plus 10%...

Phyla-Vell (Captain Marvel) 3*

Phyla-Vell (Captain Marvel) 3*

Ability: Captains MarvelColor: RedAP Cost: 10 Guarding the Galaxy is a whole lot easier when you have a Marvel at your back. Carol blasts the target and Phyla-Vell amplifies the quantum energy. Deals 175 damage, then deals 175 damage ignoring Protect tiles and...

Nightcrawler (Classic) 4*

Nightcrawler (Classic) 4*

Ability: BAMF!​Color: PurpleAP Cost: 7 With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Deals 232 damage and converts up to 4 basic tiles to the color most present on the board. (PASSIVE) If the enemy would deal...

Nightcrawler (Uncanny Spider-Man) 2*

Nightcrawler (Uncanny Spider-Man) 2*

Ability: Spider-PortationColor: PurpleAP Cost: 7 With a preternatural sense of danger, the Creepy Crawler teleports away from danger and into a position to strike. Deals 86 damage and converts up to 5 basic tiles to the color most present on the board. 94: Deal 429...

Victor Mancha (Runaways) 3*

Victor Mancha (Runaways) 3*

Ability: Electromagnetic AssaultColor: RedAP Cost: 6 Deal 251 damage to the target, increased by 10% for each Locked enemy tile.   (PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy. 166: Deal 757 damage, increased by 10%. Deal 135 damage...