Characters

Sort It

Searching By

Filter

Filter

Rarity
Ability Colors
Kaine Parker (Scarlet Spider) 5*

Kaine Parker (Scarlet Spider) 5*

Ability: Mark of KaineColor: RedAP Cost: 5 Kaine Parker grabs an enemy, forever burning his Mark onto them. Deal 1329 permanent damage to the target, and gives them a Mark of Kaine. If a character already has a Mark of Kaine, this deals 50% increased damage. (PASSIVE)...

Kaine Parker (Trenchcoat) 3*

Kaine Parker (Trenchcoat) 3*

Ability: Who's NextColor: RedAP Cost: 5 Kaine Parker finds his next target and sends a powerful strike in their direction. Deal 223 damage to the target. (PASSIVE) When Kaine Parker deals damage, if he hits a different target than previous, increase that damage by...

Storm (Ororo Munroe) 5* [REBALANCE]

Storm (Ororo Munroe) 5* [REBALANCE]

Ability: Gathering CloudsColor: BlackAP Cost: 8 (Previously 9) LEVEL 550 Before: Storm builds up an atmospheric charge and rains lightning upon her enemies. Destroys all Charged tiles on the board, dealing 2923 damage to the enemy team for each (up to a max of 23386...

Darkveil (Darnell Wade) 4*

Darkveil (Darnell Wade) 4*

Ability: Create Light in the WorldColor: YellowAP Cost: 6 Formerly known as Shade, the newly minted Darkveil has vowed to only use the Darkforce when bringing joy into the world. If one does not exist, create a Fortified 5-turn Creating Light Repeater tile that burst...

May Parker (Spider-Girl) 5*

May Parker (Spider-Girl) 5*

Ability: Advanced Spider SenseColor: PurpleAP Cost: 0 (PASSIVE) May Parker has a 40% chance to Dodge any damage she would take, reducing it to 0. Whenever she Dodges, create 2 strength 73 Protect tiles. May Parker’s chance to Dodge is reduced by 5% for each friendly...

April Parker (Mayhem) 3*

April Parker (Mayhem) 3*

Ability: Symbiote SenseColor: PurpleAP Cost: 0 (PASSIVE) Whenever April Parker takes damage, create 2 strength 10 Protect tiles. At the start of April Parker’s turn, depower up to 1 random enemy Strike or Attack tile(s) by 8%. 166: Create strength 30 tiles. Depower 1...

Silk (Cindy Moon) 4* [REBALANCE]

Silk (Cindy Moon) 4* [REBALANCE]

Ability: String ShotColor: YellowAP Cost: 7 4 STAR: LEVEL 370Before: Silk swings onto the scene to support her allies with protective webbing. Creates 1 Fortified Web tile(s). Then, improves 1 friendly Strike, Attack, or Protect tile(s) by 48. (PASSIVE) Whenever you...

Electro (Maxwell Dillon) 2*

Electro (Maxwell Dillon) 2*

Ability: Lightning VoltsColor: GreenAP Cost: 7 Select a Charged or Black basic tile. Deal 34 damage plus 17 for each Amp Electro has, then destroy the row of the selected tile and lose 3 Amps. (Destroyed tiles do not deal damage or generate AP). (PASSIVE) Whenever...

Jubilee (Phoenix Force) 5*

Jubilee (Phoenix Force) 5*

Ability: Zenith BlastColor: RedAP Cost: 6 Jubilee primes a powerful explosion, fueled by the memories of lives lost. Destroy a random friendly unlocked Extra Life tile, then deal 4208 damage to the target, increased by 10% for each friendly Extra Life tile destroyed...

Jubilee (Vampire) 3*

Jubilee (Vampire) 3*

Ability: ExsanguinateColor: RedAP Cost: 6 Jubilee and her newly made allies converge on the target. Deal a hit of 162 damage to the target, and then an extra hit for each Marked character. (PASSIVE) Jubilee heals for 18% of all damage she deals. 166: Each hit deals...

Mister Sinister (Nathaniel Essex) 5* [REBALANCE]

Mister Sinister (Nathaniel Essex) 5* [REBALANCE]

Ability: Original SinisterColor: BlackAP Cost: 0 LEVEL 550 BEFORE (PASSIVE) Mister Sinister gleefully tosses one of his closes into the line of fire. If an enemy would deal 15076 or more damage and the friendly team has at least 3 Black AP, dream 3 friendly Black AP,...

Doctor Doom (Infamous Iron Man) 4*

Doctor Doom (Infamous Iron Man) 4*

Ability: Technomagical MasteryColor: BlackAP Cost: 6 Magic and technology cannot be combined. Or so says common knowledge. Doom scoffs at the common. Deal 556 damage, plus 25% for each Supernatural or Technologist ally. Each of these allies takes 174 damage, reduced...

Aunt May (Golden Oldie) 5*

Aunt May (Golden Oldie) 5*

Ability: Cake QuestColor: YellowAP Cost: 0 (PASSIVE) As his newest herald, Aunt May seeks out more sponge cake for Galactus. At the start of Aunt May’s turn, convert 1 random basic tile to Yellow. Whenever an ally makes a Yellow match, heal them for 443 health....

Aunt May (Iron May) 3*

Aunt May (Iron May) 3*

Ability: Iron WisdomColor: YellowAP Cost: 0 (PASSIVE) Aunt May draws upon a lifetime of experience and wisdom to guide her team. Aunt May grants her team 40% increased match damage, 45% increased ability damage, and 5% increased maximum health. If Aunt May is below...

Invisible Woman (Classic) 4*

Invisible Woman (Classic) 4*

Ability: Grant InvisibilityColor: YellowAP Cost: 7 4 STAR: LEVEL 370 Sue Storm uses her invisibility powers to vanish before the enemy’s eyes, protecting herself and her teammates. Creates a Yellow Invisibility tile targeting Invisible Woman and 1 (Before: 0) strength...

Black King (Sebastian Shaw) 4*

Black King (Sebastian Shaw) 4*

Ability: Kinetic NegotiationColor: BlackAP Cost: 0 (PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals...

Nico Minoru (Runaways) 4*

Nico Minoru (Runaways) 4*

4 STAR: LEVEL 370 Ability: When Blood is ShedColor: BlueAP Cost: 0 (BEFORE)(PASSIVE) “...Let the Staff of One emerge!” When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico’s powers with new powers while it’s on the...

Nico Minoru (Runaways) 4*

Gertrude Yorkes (Runaways) 4*

Ability: Prehistoric PairingColor: YellowAP Cost: 0 4 Star: Level 370 (BEFORE) (PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn...