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Shatterstar (Gaveedra Seven) 5*

Shatterstar (Gaveedra Seven) 5*

Ability: Shatter PortalColor: PurpleAP Cost: 9 Shatterstar slices through the fabric of reality, creating tears between universes. Select and create an X-shaped Portal on the board, teleporting up to 5 tiles away, gain 1 AP for each tile teleported in its color. The...

Franken-Castle (Amalgamation) 5*

Franken-Castle (Amalgamation) 5*

Ability: Level Playing FieldColor: RedAP Cost: 5 Sticking with what works, Frank levels the playing field with a molotov or two... Or three. Destroy 2 2x2 sets of random tiles. Deal 1550 to target enemy. For each red tile that is destroyed, deal 226 damage. Do not...

Drop Bears (Koalicus Cadericus) 5*

Drop Bears (Koalicus Cadericus) 5*

Ability: Choc a Block with Bears?! Color: GreenAP Cost: 6 What's that in the sky? A cuddly wuddly bear? That landing's gotta hurt. Create 1 2-turn Countdown tile(s). On Countdown tile completion, create 1 Strength 930 Strike tile(s) in the surrounding board location,...

War (First Horseman) 5*

War (First Horseman) 5*

Ability: Vermilion The Red Sword of WarColor: RedAP Cost: 7 War wields Vermilion, a blade consumed by her fire, to strike down the opposition. Deal 2990 damage. Create 1 2-Turn Red Sword of War Countdown tile(s). At the start of the turn, for each friendly Red Sword...

Falcon (Joaquin Torres) 5*

Falcon (Joaquin Torres) 5*

Ability: Bird of PreyColor: RedAP Cost: 6 Falcon soars above his enemies, looking for an opening. Deal 2 hits of 1240 damage to the target. Then reduce the damage of this ability by 443. If used while Airborne, add an extra hit, then Falcon returns from being...

Iron Man (Cosmic Invasion) 5*

Iron Man (Cosmic Invasion) 5*

Ability: Dual Repulsor BlastColor: RedAP Cost: 4 Deal 443 damage, then create 2 2-turn Yellow Countdown tile(s) that grants 1 Yellow AP when it expires or deals 177 damage when matched or destroyed by an ally. (PASSIVE) Whenever you make a Red, Yellow, or Blue match,...

Silver Sable (Silvija Sablinova) 5*

Silver Sable (Silvija Sablinova) 5*

Ability: Adaptive TacticsColor: PurpleAP Cost: 3 Deal 461 damage, destroy 2 AP in the target’s strongest color, then create a Chai Trap tile. (PASSIVE) If there are 2 or more friendly Chai Trap tiles on the board, this ability becomes Tactical Retreat. 450: Deal 1852...

Red Skull (Johann Schmidt) 5*

Red Skull (Johann Schmidt) 5*

Ability: Rise of HydraColor: BlackAP Cost: 0 As Johann Schmidt prepares the world for his rule, he plants the seeds for what will become the Hydra menace. (PASSIVE) Whenever a friendly Hydra tile expires, remove a random enemy special tile. At the start of Red Skull’s...

Sunspot (Roberto Da Costa) 5*

Sunspot (Roberto Da Costa) 5*

Ability: Solar PoweredColor: RedAP Cost: 5 Deal  1373 damage. If you have at least 8 Red AP, deal 1923 damage instead. (PASSIVE) Whenever an ally fires an ability in his colors, he deals 1099 damage. Whenever an ally makes a match in his colors, he burst heals for...

Nova (Frankie Raye) 5*

Nova (Frankie Raye) 5*

Ability: Gold CometColor: GreenAP Cost: 6 Create 3 Charged tiles, then Nova goes Airborne for 3 turns. (PASSIVE) When Nova goes Airborne and at the Start of her turn while Airborne, she deals 199 damage to the enemy team for each Charged tile on the board. 450: Deal...

Elsa Bloodstone (Space Hunter) 5*

Elsa Bloodstone (Space Hunter) 5*

Ability: Interstellar HuntColor: RedAP Cost: 8 Interstellar Hunt - 8 Red AP Combining the power of her Bloodstone with her advanced weapons, she brings her Quarry down! Deal 15% of the target’s max health in damage. If the target is her current Quarry, increase the...

Toni Ho (Rescue) 5*

Toni Ho (Rescue) 5*

Ability: Modular EngineeringColor: BlueAP Cost: 6 Toni customizes her tech in real-time to adapt to the fight. Choose a module below, then create a 3-turn Module Repeater tile that repeats the chosen effect. ASSAULT: Deal 1861 damage to the target.SUPPRESSION: Stun a...

Winter Soldier (Thunderbolts) 5*

Winter Soldier (Thunderbolts) 5*

Ability: Priority ThreatColor: PurpleAP Cost: 6 Using his experience and tactical acumen, Barnes identifies the most dangerous enemy on the field, and directs the Thunderbolts to neutralize the threat! Select an enemy as the Priority Threat, then deal a hit of 753...

Howard the Duck (Juggerduck) 5*

Howard the Duck (Juggerduck) 5*

Ability: Bill of MightColor: GreenAP Cost: 8 Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum. (PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of...

Hobgoblin (Roderick Kingsley) 5*

Hobgoblin (Roderick Kingsley) 5*

Ability: Decoys and DopplegangersColor: PurpleAP Cost: 6 Create 1 3-turn Decoy Repeater tile(s) that will fire a random Pumpkin Bomb effect from New Gob, New Tricks. (PASSIVE) At the start of the battle, create a Decoy Repeater tile. Whenever Hobgoblin would take more...

Sam Wilson (Brave New World) 5*

Sam Wilson (Brave New World) 5*

Ability: Aerial ComboColor: RedAP Cost: 6 Sam Wilson boosts into the air, throwing attacks in multiple directions. Deal 1107 damage to the target, and 443 damage to their teammates. If used while Airborne, increase the damage by 40% and Sam Wilson returns from...

Cable (Nathan Summers) 5* [REBALANCE]

Cable (Nathan Summers) 5* [REBALANCE]

Ability: Cyborg StrategistColor: BlueAP Cost: 8 (Previously 9) 5 STAR: LEVEL 550 Before: Cable uses his cybernetics and future tech to get the drop on his enemy. Choose a basic tile to become a 3-turn Blue Countdown tile. Whenever you make a Green match while one of...

Gorgon (X of Swords) 5*

Gorgon (X of Swords) 5*

Ability: Calculated StrikesColor: BlueAP Cost: 6 Gorgon studies his opponent’s movements, then unleashes a series of attacks. Deal a hit of 753 damage to the target for each unique color amongst tiles destroyed this turn. Then, if Godkiller is active, swap it to...