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Man-Thing (Swamp Walker) 5*

Man-Thing (Swamp Walker) 5*

Ability: Moment of ThoughtColor: GreenAP Cost: 8 Man-Thing lashes out at all that surrounds him. Deal 1595 damage to a random enemy, destroy 1 random tile(s), dealing 975 additional damage per tile. Destroyed tiles do not generate AP, do not receive AP from cascades....

Franken-Castle (Amalgamation) 5*

Franken-Castle (Amalgamation) 5*

Ability: Level Playing FieldColor: RedAP Cost: 5 Sticking with what works, Frank levels the playing field with a molotov or two... Or three. Destroy 2 2x2 sets of random tiles. Deal 1550 to target enemy. For each red tile that is destroyed, deal 226 damage. Do not...

Nova (Frankie Raye) 5*

Nova (Frankie Raye) 5*

Ability: Gold CometColor: GreenAP Cost: 6 Create 3 Charged tiles, then Nova goes Airborne for 3 turns. (PASSIVE) When Nova goes Airborne and at the Start of her turn while Airborne, she deals 199 damage to the enemy team for each Charged tile on the board. 450: Deal...

Howard the Duck (Juggerduck) 5*

Howard the Duck (Juggerduck) 5*

Ability: Bill of MightColor: GreenAP Cost: 8 Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum. (PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of...

Namor (Phoenix Five) 5*

Namor (Phoenix Five) 5*

Ability: Imperius PhoenixColor: BlackAP Cost: 6 Deal 1418 damage to the target. Increase this damage by 4.0% for each Emperor’s Wrath Namor has. Then, reduce Emperor’s Wrath by 10.  (PASSIVE) Gain 1 Emperor’s Wrath for each tile your team destroys. 450: Deal 5698...