Ability: We're Gonna Die! Color: YellowAP Cost: 5 Bob cowers in fear, requiring his allies to take action. Bob takes 27 damage. Create 3 strength 6 Strike tiles. (PASSIVE) For every 18% of health Bob is missing, increase the damage his teammates deal by 10%. 94:...
Characters
Spider-Ham (Peter Porker) 4* [REBALANCE]
Ability: Into the Spider-VerseColor: YellowAP Cost: 9 (Previously 10) 4 STAR: LEVEL 370 Before: Spider-Ham reaches through the multiverse and summons Spider-heroes to join the fight. Creates up to 4 3-turn Countdown tiles that create Web tiles, stun the enemy, grant...
Havok (Classic) 5*[REBALANCE]
Ability: Plasma BeamColor: RedAP Cost: 8 (9 Before) 5 STAR: LEVEL 550 (BEFORE)Havok focuses burning-hot plasma at his enemy, melting through their defenses. Deals 27935 damage to the target, ignoring enemy Protect tiles and converting 1 Blue basic tile into a Blue...
Ghost Rider 2099 (Zero Cochrane) 4*
Ability: Saw and ClawColor: RedAP Cost: 8 Using the Cybertek 101’s retractable electrosaw and morphable nanomer alloy claw, Ghost Rider rips through any bithead glitched enough to get in his way. Select a column, then destroy that column and deal 176 damage. If the...
Mephisto (Dealmaker) 3*
Ability: The Devil's DueColor: BlackAP Cost: 5 Mephisto draws up a fresh contract. Choose a color or Team-Up. The enemy team steals up to 2 AP of that color, taking 100 damage for each AP stolen. (PASSIVE) At the end of each enemy turn, for each color (including...
Mephisto (Lord of Hell) 5*
Ability: Soul ProprietorColor: BlackAP Cost: 6 Mephisto bolsters his attack with pure soul energy. Deal 2126 damage to the target. (PASSIVE) Whenever another character would be healed, reduce that healing by 8.5% and permanently increase the damage of this ability by...
Blade (Daywalker) 3* [REBALANCE]
Ability: NightstalkerColor: BlackAP Cost: 7 (8 Before) 3 STAR: LEVEL 266 Before: Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 1006 damage to the target, and then creates a Green Repeater tile that activates...
Black King (Sebastian Shaw) 4*
Ability: Kinetic NegotiationColor: BlackAP Cost: 0 (PASSIVE) Sebastian Shaw has always been a ruthless negotiator, figuratively and literally. Black King takes 40% less damage, storing 15% of the reduced damage as increased base match damage. Whenever Black King deals...
Nico Minoru (Runaways) 4*
4 STAR: LEVEL 370 Ability: When Blood is ShedColor: BlueAP Cost: 0 (BEFORE)(PASSIVE) “...Let the Staff of One emerge!” When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico’s powers with new powers while it’s on the...
Gertrude Yorkes (Runaways) 4*
Ability: Prehistoric PairingColor: YellowAP Cost: 0 4 Star: Level 370 (BEFORE) (PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at least 15% of their current health in damage, create a 1-turn...
Nightcrawler (Classic) 4*
Ability: BAMF!Color: PurpleAP Cost: 7 With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Deals 232 damage and converts up to 4 basic tiles to the color most present on the board. (PASSIVE) If the enemy would deal...
Nightcrawler (Uncanny Spider-Man) 2*
Ability: Spider-PortationColor: PurpleAP Cost: 7 With a preternatural sense of danger, the Creepy Crawler teleports away from danger and into a position to strike. Deals 86 damage and converts up to 5 basic tiles to the color most present on the board. 94: Deal 429...
Doctor Strange (Sorcerer Supreme) 5*
Ability: Crimson Bands of CyttorakColor: BlueAP Cost: 6 By Cyttorak's seventh crimson band — let this brilliant whip ensnare your hand! Converts a chosen basic tile into a 1-turn Countdown tile, then stuns the target for 1 turns. The tile destroys 3 enemy AP of its...
X-23 (Weapon Hex) 5*
Ability: Scarlet StormColor: RedAP Cost: 5 X-23 erupts with unrelenting rage. Create a 2-turn Scarlet Storm Countdown tile. While this tile is on the board, X-23 deals 90% increased damage, she gains 45% increased effect from Strike tiles, and at the start of her...
Honey Badger (Gabby Kinney) 3*
Ability: Little SisterColor: PurpleAP Cost: 6 Gabby watches for openings to support her friends. Create a 3-turn Little Sister Countdown tile. While this tile is on the board, any time a teammate damages an enemy, Honey Badger deals 173 damage to the same target....
Hunter (Midnight Suns) 5*
Ability: Unity CollarColor: PurpleAP Cost: 7 The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark...
Hunter (Initiate) 3*
Ability: InspireColor: PurpleAP Cost: 3 The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%. (PASSIVE) If a Yellow or Blue match is...
Moon Girl & Devil Dino (Marvel NOW!) 4*
Ability: Dino Dance PartyColor: PurpleAP Cost: 5 Moon Girl & Devil Dinosaur don their roller blades and confuse enemies with their dance moves. Create 2 1-turn Dino Dance Countdown tile(s) that activate at the end of your turn. Dino Dance tiles move away from...